diff options
author | Justin Clarke Casey | 2009-01-12 18:45:03 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2009-01-12 18:45:03 +0000 |
commit | d4d2c1959481d6d5e04a646c0b34f954b1bc727d (patch) | |
tree | 1fc9425201a226b77805a4709200f5ded14738e4 /OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs | |
parent | * Apply http://opensimulator.org/mantis/view.php?id=2913 (diff) | |
download | opensim-SC_OLD-d4d2c1959481d6d5e04a646c0b34f954b1bc727d.zip opensim-SC_OLD-d4d2c1959481d6d5e04a646c0b34f954b1bc727d.tar.gz opensim-SC_OLD-d4d2c1959481d6d5e04a646c0b34f954b1bc727d.tar.bz2 opensim-SC_OLD-d4d2c1959481d6d5e04a646c0b34f954b1bc727d.tar.xz |
* Extend PacketHandlerTest to fire in a packet.
* Can't test result yet since the Client thread handles it with unpredictable timing
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs index 5fd3619..9f8383c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs | |||
@@ -36,6 +36,10 @@ using OpenSim.Framework.Communications.Cache; | |||
36 | 36 | ||
37 | namespace OpenSim.Region.ClientStack.LindenUDP | 37 | namespace OpenSim.Region.ClientStack.LindenUDP |
38 | { | 38 | { |
39 | /// <summary> | ||
40 | /// This class sets up new client stacks. It also handles the immediate distribution of incoming packets to | ||
41 | /// client stacks | ||
42 | /// </summary> | ||
39 | public class LLPacketServer | 43 | public class LLPacketServer |
40 | { | 44 | { |
41 | // private static readonly log4net.ILog m_log | 45 | // private static readonly log4net.ILog m_log |
@@ -185,9 +189,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
185 | public virtual void CloseCircuit(uint circuitcode) | 189 | public virtual void CloseCircuit(uint circuitcode) |
186 | { | 190 | { |
187 | m_networkHandler.RemoveClientCircuit(circuitcode); | 191 | m_networkHandler.RemoveClientCircuit(circuitcode); |
188 | |||
189 | // XXX: Why is this commented out? Possibly because close mechanisms are so tangled right now | ||
190 | //m_scene.ClientManager.CloseAllAgents(circuitcode); | ||
191 | } | 192 | } |
192 | 193 | ||
193 | /// <summary> | 194 | /// <summary> |