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author | Justin Clarke Casey | 2008-10-01 20:54:28 +0000 |
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committer | Justin Clarke Casey | 2008-10-01 20:54:28 +0000 |
commit | cbb9693ef4f5fe10251ebe04ca7de7f6e65d2893 (patch) | |
tree | 2967a530c266c54748d8547490b6ab8da6f053d8 /OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs | |
parent | * refactor: rename interface to put standard I prefix in front (diff) | |
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* Try bumping packet resend timeout up to 2 seconds instead of 1
* This actually probably doesn't make a huge difference. We still end up resending a massive number of packets in quite a few situations, but it's not easy to consistently
reproduce this.
* Might really need some throttling of packet send to the client on the OpenSim end.
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs')
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