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authorTeravus Ovares2009-04-10 08:30:21 +0000
committerTeravus Ovares2009-04-10 08:30:21 +0000
commit515bf6d7dcce10d5e32db489c0d6247bd3b2a615 (patch)
tree84a6d08e761a2f7d5758b44f2cc71dc98eaec5d7 /OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
parentHandle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag (diff)
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* Patch from RemedyTomm Mantis 3440
* Revamps the server side texture pipeline * Textures should load faster, get clogged less, and be less blurry * Minor tweak to ensure the outgoing texture throttle stays private. * Fixes mantis 3440
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index 6bfa864..ef1f34a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -82,6 +82,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
82 internal LLPacketThrottle AssetThrottle; 82 internal LLPacketThrottle AssetThrottle;
83 internal LLPacketThrottle TextureThrottle; 83 internal LLPacketThrottle TextureThrottle;
84 internal LLPacketThrottle TotalThrottle; 84 internal LLPacketThrottle TotalThrottle;
85
86 /// <summary>
87 /// The number of packets in the OutgoingPacketQueue
88 ///
89 /// </summary>
90 internal int TextureOutgoingPacketQueueCount
91 {
92 get
93 {
94 if (TextureOutgoingPacketQueue == null)
95 return 0;
96 return TextureOutgoingPacketQueue.Count;
97 }
98 }
85 99
86 // private long LastThrottle; 100 // private long LastThrottle;
87 // private long ThrottleInterval; 101 // private long ThrottleInterval;