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authorJohn Hurliman2009-10-02 12:00:42 -0700
committerJohn Hurliman2009-10-02 12:00:42 -0700
commit9b342d3e0d85e64e143b9fe1010e4e27135e24ec (patch)
tree1bbf000b036f333cbe8fe10530c749ea6821a739 /OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
parentRestore the missing image handling to the image manager. The missing (diff)
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* Changed the flush logic to drop packets in non-transactional streams, and to not fire any "put more data in the queues" callbacks
* Minor tweaks to code formatting to make the callback chain for packet queuing easier to follow
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
index 37f6ca7..e98a360 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
@@ -776,10 +776,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
776 { 776 {
777 QueueEmpty handlerQueueEmpty = OnQueueEmpty; 777 QueueEmpty handlerQueueEmpty = OnQueueEmpty;
778 778
779 if (handlerQueueEmpty == null) 779 if (handlerQueueEmpty != null)
780 return; 780 handlerQueueEmpty(queue);
781
782 handlerQueueEmpty(queue);
783 } 781 }
784 782
785 // Convert the packet to bytes and stuff it onto the send queue 783 // Convert the packet to bytes and stuff it onto the send queue