diff options
Merge git://opensimulator.org/git/opensim
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 196 |
1 files changed, 152 insertions, 44 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 0f7f666..43903ce 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -385,6 +385,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
385 | public bool IsGroupMember(UUID groupID) { return m_groupPowers.ContainsKey(groupID); } | 385 | public bool IsGroupMember(UUID groupID) { return m_groupPowers.ContainsKey(groupID); } |
386 | 386 | ||
387 | /// <summary> | 387 | /// <summary> |
388 | /// Entity update queues | ||
389 | /// </summary> | ||
390 | public PriorityQueue EntityUpdateQueue { get { return m_entityUpdates; } } | ||
391 | |||
392 | /// <summary> | ||
388 | /// First name of the agent/avatar represented by the client | 393 | /// First name of the agent/avatar represented by the client |
389 | /// </summary> | 394 | /// </summary> |
390 | public string FirstName { get { return m_firstName; } } | 395 | public string FirstName { get { return m_firstName; } } |
@@ -3561,6 +3566,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3561 | m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation)); | 3566 | m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation)); |
3562 | } | 3567 | } |
3563 | 3568 | ||
3569 | /// <summary> | ||
3570 | /// Requeue an EntityUpdate when it was not acknowledged by the client. | ||
3571 | /// We will update the priority and put it in the correct queue, merging update flags | ||
3572 | /// with any other updates that may be queued for the same entity. | ||
3573 | /// The original update time is used for the merged update. | ||
3574 | /// </summary> | ||
3575 | private void ResendPrimUpdate(EntityUpdate update) | ||
3576 | { | ||
3577 | // If the update exists in priority queue, it will be updated. | ||
3578 | // If it does not exist then it will be added with the current (rather than its original) priority | ||
3579 | uint priority = m_prioritizer.GetUpdatePriority(this, update.Entity); | ||
3580 | |||
3581 | lock (m_entityUpdates.SyncRoot) | ||
3582 | m_entityUpdates.Enqueue(priority, update); | ||
3583 | } | ||
3584 | |||
3585 | /// <summary> | ||
3586 | /// Requeue a list of EntityUpdates when they were not acknowledged by the client. | ||
3587 | /// We will update the priority and put it in the correct queue, merging update flags | ||
3588 | /// with any other updates that may be queued for the same entity. | ||
3589 | /// The original update time is used for the merged update. | ||
3590 | /// </summary> | ||
3591 | private void ResendPrimUpdates(List<EntityUpdate> updates, OutgoingPacket oPacket) | ||
3592 | { | ||
3593 | // m_log.WarnFormat("[CLIENT] resending prim update {0}",updates[0].UpdateTime); | ||
3594 | |||
3595 | // Remove the update packet from the list of packets waiting for acknowledgement | ||
3596 | // because we are requeuing the list of updates. They will be resent in new packets | ||
3597 | // with the most recent state and priority. | ||
3598 | m_udpClient.NeedAcks.Remove(oPacket.SequenceNumber); | ||
3599 | |||
3600 | // Count this as a resent packet since we are going to requeue all of the updates contained in it | ||
3601 | Interlocked.Increment(ref m_udpClient.PacketsResent); | ||
3602 | |||
3603 | foreach (EntityUpdate update in updates) | ||
3604 | ResendPrimUpdate(update); | ||
3605 | } | ||
3606 | |||
3564 | private void ProcessEntityUpdates(int maxUpdates) | 3607 | private void ProcessEntityUpdates(int maxUpdates) |
3565 | { | 3608 | { |
3566 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); | 3609 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); |
@@ -3568,6 +3611,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3568 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | 3611 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); |
3569 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | 3612 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); |
3570 | 3613 | ||
3614 | OpenSim.Framework.Lazy<List<EntityUpdate>> objectUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | ||
3615 | OpenSim.Framework.Lazy<List<EntityUpdate>> compressedUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | ||
3616 | OpenSim.Framework.Lazy<List<EntityUpdate>> terseUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | ||
3617 | OpenSim.Framework.Lazy<List<EntityUpdate>> terseAgentUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); | ||
3618 | |||
3571 | // Check to see if this is a flush | 3619 | // Check to see if this is a flush |
3572 | if (maxUpdates <= 0) | 3620 | if (maxUpdates <= 0) |
3573 | { | 3621 | { |
@@ -3583,7 +3631,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3583 | float avgTimeDilation = 1.0f; | 3631 | float avgTimeDilation = 1.0f; |
3584 | IEntityUpdate iupdate; | 3632 | IEntityUpdate iupdate; |
3585 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3633 | Int32 timeinqueue; // this is just debugging code & can be dropped later |
3586 | 3634 | ||
3587 | while (updatesThisCall < maxUpdates) | 3635 | while (updatesThisCall < maxUpdates) |
3588 | { | 3636 | { |
3589 | lock (m_entityUpdates.SyncRoot) | 3637 | lock (m_entityUpdates.SyncRoot) |
@@ -3688,24 +3736,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3688 | if (update.Entity is ScenePresence) | 3736 | if (update.Entity is ScenePresence) |
3689 | { | 3737 | { |
3690 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | 3738 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); |
3739 | objectUpdates.Value.Add(update); | ||
3691 | } | 3740 | } |
3692 | else | 3741 | else |
3693 | { | 3742 | { |
3694 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | 3743 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3744 | objectUpdates.Value.Add(update); | ||
3695 | } | 3745 | } |
3696 | } | 3746 | } |
3697 | else if (!canUseImproved) | 3747 | else if (!canUseImproved) |
3698 | { | 3748 | { |
3699 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | 3749 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3750 | compressedUpdates.Value.Add(update); | ||
3700 | } | 3751 | } |
3701 | else | 3752 | else |
3702 | { | 3753 | { |
3703 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3754 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3755 | { | ||
3704 | // Self updates go into a special list | 3756 | // Self updates go into a special list |
3705 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | 3757 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3758 | terseAgentUpdates.Value.Add(update); | ||
3759 | } | ||
3706 | else | 3760 | else |
3761 | { | ||
3707 | // Everything else goes here | 3762 | // Everything else goes here |
3708 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | 3763 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3764 | terseUpdates.Value.Add(update); | ||
3765 | } | ||
3709 | } | 3766 | } |
3710 | 3767 | ||
3711 | #endregion Block Construction | 3768 | #endregion Block Construction |
@@ -3713,28 +3770,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3713 | 3770 | ||
3714 | 3771 | ||
3715 | #region Packet Sending | 3772 | #region Packet Sending |
3716 | |||
3717 | //const float TIME_DILATION = 1.0f; | ||
3718 | |||
3719 | |||
3720 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 3773 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); |
3721 | 3774 | ||
3722 | if (terseAgentUpdateBlocks.IsValueCreated) | 3775 | if (terseAgentUpdateBlocks.IsValueCreated) |
3723 | { | 3776 | { |
3724 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3777 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; |
3725 | 3778 | ||
3726 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3779 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3727 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3780 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3728 | packet.RegionData.TimeDilation = timeDilation; | 3781 | packet.RegionData.TimeDilation = timeDilation; |
3729 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3782 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3730 | 3783 | ||
3731 | for (int i = 0; i < blocks.Count; i++) | 3784 | for (int i = 0; i < blocks.Count; i++) |
3732 | packet.ObjectData[i] = blocks[i]; | 3785 | packet.ObjectData[i] = blocks[i]; |
3733 | 3786 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | |
3734 | 3787 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | |
3735 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | ||
3736 | } | 3788 | } |
3737 | 3789 | ||
3738 | if (objectUpdateBlocks.IsValueCreated) | 3790 | if (objectUpdateBlocks.IsValueCreated) |
3739 | { | 3791 | { |
3740 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3792 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
@@ -3746,8 +3798,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3746 | 3798 | ||
3747 | for (int i = 0; i < blocks.Count; i++) | 3799 | for (int i = 0; i < blocks.Count; i++) |
3748 | packet.ObjectData[i] = blocks[i]; | 3800 | packet.ObjectData[i] = blocks[i]; |
3749 | 3801 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | |
3750 | OutPacket(packet, ThrottleOutPacketType.Task, true); | 3802 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); |
3751 | } | 3803 | } |
3752 | 3804 | ||
3753 | if (compressedUpdateBlocks.IsValueCreated) | 3805 | if (compressedUpdateBlocks.IsValueCreated) |
@@ -3761,10 +3813,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3761 | 3813 | ||
3762 | for (int i = 0; i < blocks.Count; i++) | 3814 | for (int i = 0; i < blocks.Count; i++) |
3763 | packet.ObjectData[i] = blocks[i]; | 3815 | packet.ObjectData[i] = blocks[i]; |
3764 | 3816 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | |
3765 | OutPacket(packet, ThrottleOutPacketType.Task, true); | 3817 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); |
3766 | } | 3818 | } |
3767 | 3819 | ||
3768 | if (terseUpdateBlocks.IsValueCreated) | 3820 | if (terseUpdateBlocks.IsValueCreated) |
3769 | { | 3821 | { |
3770 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3822 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; |
@@ -3776,8 +3828,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3776 | 3828 | ||
3777 | for (int i = 0; i < blocks.Count; i++) | 3829 | for (int i = 0; i < blocks.Count; i++) |
3778 | packet.ObjectData[i] = blocks[i]; | 3830 | packet.ObjectData[i] = blocks[i]; |
3779 | 3831 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | |
3780 | OutPacket(packet, ThrottleOutPacketType.Task, true); | 3832 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); |
3781 | } | 3833 | } |
3782 | } | 3834 | } |
3783 | 3835 | ||
@@ -3969,7 +4021,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3969 | { | 4021 | { |
3970 | SendFamilyProps = SendFamilyProps || update.SendFamilyProps; | 4022 | SendFamilyProps = SendFamilyProps || update.SendFamilyProps; |
3971 | SendObjectProps = SendObjectProps || update.SendObjectProps; | 4023 | SendObjectProps = SendObjectProps || update.SendObjectProps; |
3972 | Flags |= update.Flags; | 4024 | // other properties may need to be updated by base class |
4025 | base.Update(update); | ||
3973 | } | 4026 | } |
3974 | } | 4027 | } |
3975 | 4028 | ||
@@ -3980,6 +4033,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3980 | m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,requestFlags,true,false)); | 4033 | m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,requestFlags,true,false)); |
3981 | } | 4034 | } |
3982 | 4035 | ||
4036 | private void ResendPropertyUpdate(ObjectPropertyUpdate update) | ||
4037 | { | ||
4038 | uint priority = 0; | ||
4039 | lock (m_entityProps.SyncRoot) | ||
4040 | m_entityProps.Enqueue(priority, update); | ||
4041 | } | ||
4042 | |||
4043 | private void ResendPropertyUpdates(List<ObjectPropertyUpdate> updates, OutgoingPacket oPacket) | ||
4044 | { | ||
4045 | // m_log.WarnFormat("[CLIENT] resending object property {0}",updates[0].UpdateTime); | ||
4046 | |||
4047 | // Remove the update packet from the list of packets waiting for acknowledgement | ||
4048 | // because we are requeuing the list of updates. They will be resent in new packets | ||
4049 | // with the most recent state. | ||
4050 | m_udpClient.NeedAcks.Remove(oPacket.SequenceNumber); | ||
4051 | |||
4052 | // Count this as a resent packet since we are going to requeue all of the updates contained in it | ||
4053 | Interlocked.Increment(ref m_udpClient.PacketsResent); | ||
4054 | |||
4055 | foreach (ObjectPropertyUpdate update in updates) | ||
4056 | ResendPropertyUpdate(update); | ||
4057 | } | ||
4058 | |||
3983 | public void SendObjectPropertiesReply(ISceneEntity entity) | 4059 | public void SendObjectPropertiesReply(ISceneEntity entity) |
3984 | { | 4060 | { |
3985 | uint priority = 0; // time based ordering only | 4061 | uint priority = 0; // time based ordering only |
@@ -3995,6 +4071,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3995 | OpenSim.Framework.Lazy<List<ObjectPropertiesPacket.ObjectDataBlock>> objectPropertiesBlocks = | 4071 | OpenSim.Framework.Lazy<List<ObjectPropertiesPacket.ObjectDataBlock>> objectPropertiesBlocks = |
3996 | new OpenSim.Framework.Lazy<List<ObjectPropertiesPacket.ObjectDataBlock>>(); | 4072 | new OpenSim.Framework.Lazy<List<ObjectPropertiesPacket.ObjectDataBlock>>(); |
3997 | 4073 | ||
4074 | OpenSim.Framework.Lazy<List<ObjectPropertyUpdate>> familyUpdates = | ||
4075 | new OpenSim.Framework.Lazy<List<ObjectPropertyUpdate>>(); | ||
4076 | |||
4077 | OpenSim.Framework.Lazy<List<ObjectPropertyUpdate>> propertyUpdates = | ||
4078 | new OpenSim.Framework.Lazy<List<ObjectPropertyUpdate>>(); | ||
4079 | |||
3998 | IEntityUpdate iupdate; | 4080 | IEntityUpdate iupdate; |
3999 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 4081 | Int32 timeinqueue; // this is just debugging code & can be dropped later |
4000 | 4082 | ||
@@ -4013,6 +4095,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4013 | SceneObjectPart sop = (SceneObjectPart)update.Entity; | 4095 | SceneObjectPart sop = (SceneObjectPart)update.Entity; |
4014 | ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesFamilyBlock(sop,update.Flags); | 4096 | ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesFamilyBlock(sop,update.Flags); |
4015 | objectFamilyBlocks.Value.Add(objPropDB); | 4097 | objectFamilyBlocks.Value.Add(objPropDB); |
4098 | familyUpdates.Value.Add(update); | ||
4016 | } | 4099 | } |
4017 | } | 4100 | } |
4018 | 4101 | ||
@@ -4023,6 +4106,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4023 | SceneObjectPart sop = (SceneObjectPart)update.Entity; | 4106 | SceneObjectPart sop = (SceneObjectPart)update.Entity; |
4024 | ObjectPropertiesPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesBlock(sop); | 4107 | ObjectPropertiesPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesBlock(sop); |
4025 | objectPropertiesBlocks.Value.Add(objPropDB); | 4108 | objectPropertiesBlocks.Value.Add(objPropDB); |
4109 | propertyUpdates.Value.Add(update); | ||
4026 | } | 4110 | } |
4027 | } | 4111 | } |
4028 | 4112 | ||
@@ -4030,12 +4114,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4030 | } | 4114 | } |
4031 | 4115 | ||
4032 | 4116 | ||
4033 | Int32 ppcnt = 0; | 4117 | // Int32 ppcnt = 0; |
4034 | Int32 pbcnt = 0; | 4118 | // Int32 pbcnt = 0; |
4035 | 4119 | ||
4036 | if (objectPropertiesBlocks.IsValueCreated) | 4120 | if (objectPropertiesBlocks.IsValueCreated) |
4037 | { | 4121 | { |
4038 | List<ObjectPropertiesPacket.ObjectDataBlock> blocks = objectPropertiesBlocks.Value; | 4122 | List<ObjectPropertiesPacket.ObjectDataBlock> blocks = objectPropertiesBlocks.Value; |
4123 | List<ObjectPropertyUpdate> updates = propertyUpdates.Value; | ||
4039 | 4124 | ||
4040 | ObjectPropertiesPacket packet = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); | 4125 | ObjectPropertiesPacket packet = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); |
4041 | packet.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[blocks.Count]; | 4126 | packet.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[blocks.Count]; |
@@ -4043,28 +4128,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4043 | packet.ObjectData[i] = blocks[i]; | 4128 | packet.ObjectData[i] = blocks[i]; |
4044 | 4129 | ||
4045 | packet.Header.Zerocoded = true; | 4130 | packet.Header.Zerocoded = true; |
4046 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4047 | 4131 | ||
4048 | pbcnt += blocks.Count; | 4132 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4049 | ppcnt++; | 4133 | // of the object rather than the properties when the packet was created |
4134 | OutPacket(packet, ThrottleOutPacketType.Task, true, | ||
4135 | delegate(OutgoingPacket oPacket) | ||
4136 | { | ||
4137 | ResendPropertyUpdates(updates, oPacket); | ||
4138 | }); | ||
4139 | |||
4140 | // pbcnt += blocks.Count; | ||
4141 | // ppcnt++; | ||
4050 | } | 4142 | } |
4051 | 4143 | ||
4052 | Int32 fpcnt = 0; | 4144 | // Int32 fpcnt = 0; |
4053 | Int32 fbcnt = 0; | 4145 | // Int32 fbcnt = 0; |
4054 | 4146 | ||
4055 | if (objectFamilyBlocks.IsValueCreated) | 4147 | if (objectFamilyBlocks.IsValueCreated) |
4056 | { | 4148 | { |
4057 | List<ObjectPropertiesFamilyPacket.ObjectDataBlock> blocks = objectFamilyBlocks.Value; | 4149 | List<ObjectPropertiesFamilyPacket.ObjectDataBlock> blocks = objectFamilyBlocks.Value; |
4058 | 4150 | ||
4059 | // ObjectPropertiesFamilyPacket objPropFamilyPack = | ||
4060 | // (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily); | ||
4061 | // | ||
4062 | // objPropFamilyPack.ObjectData = new ObjectPropertiesFamilyPacket.ObjectDataBlock[blocks.Count]; | ||
4063 | // for (int i = 0; i < blocks.Count; i++) | ||
4064 | // objPropFamilyPack.ObjectData[i] = blocks[i]; | ||
4065 | // | ||
4066 | // OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task, true); | ||
4067 | |||
4068 | // one packet per object block... uggh... | 4151 | // one packet per object block... uggh... |
4069 | for (int i = 0; i < blocks.Count; i++) | 4152 | for (int i = 0; i < blocks.Count; i++) |
4070 | { | 4153 | { |
@@ -4073,10 +4156,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4073 | 4156 | ||
4074 | packet.ObjectData = blocks[i]; | 4157 | packet.ObjectData = blocks[i]; |
4075 | packet.Header.Zerocoded = true; | 4158 | packet.Header.Zerocoded = true; |
4076 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4077 | 4159 | ||
4078 | fpcnt++; | 4160 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4079 | fbcnt++; | 4161 | // of the object rather than the properties when the packet was created |
4162 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | ||
4163 | updates.Add(familyUpdates.Value[i]); | ||
4164 | OutPacket(packet, ThrottleOutPacketType.Task, true, | ||
4165 | delegate(OutgoingPacket oPacket) | ||
4166 | { | ||
4167 | ResendPropertyUpdates(updates, oPacket); | ||
4168 | }); | ||
4169 | |||
4170 | // fpcnt++; | ||
4171 | // fbcnt++; | ||
4080 | } | 4172 | } |
4081 | 4173 | ||
4082 | } | 4174 | } |
@@ -4113,7 +4205,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4113 | 4205 | ||
4114 | return block; | 4206 | return block; |
4115 | } | 4207 | } |
4116 | 4208 | ||
4117 | private ObjectPropertiesPacket.ObjectDataBlock CreateObjectPropertiesBlock(SceneObjectPart sop) | 4209 | private ObjectPropertiesPacket.ObjectDataBlock CreateObjectPropertiesBlock(SceneObjectPart sop) |
4118 | { | 4210 | { |
4119 | //ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); | 4211 | //ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); |
@@ -11336,7 +11428,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11336 | /// <returns></returns> | 11428 | /// <returns></returns> |
11337 | public byte[] GetThrottlesPacked(float multiplier) | 11429 | public byte[] GetThrottlesPacked(float multiplier) |
11338 | { | 11430 | { |
11339 | return m_udpClient.GetThrottlesPacked(); | 11431 | return m_udpClient.GetThrottlesPacked(multiplier); |
11340 | } | 11432 | } |
11341 | 11433 | ||
11342 | /// <summary> | 11434 | /// <summary> |
@@ -11371,6 +11463,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11371 | /// handles splitting manually</param> | 11463 | /// handles splitting manually</param> |
11372 | protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting) | 11464 | protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting) |
11373 | { | 11465 | { |
11466 | OutPacket(packet, throttlePacketType, doAutomaticSplitting, null); | ||
11467 | } | ||
11468 | |||
11469 | /// <summary> | ||
11470 | /// This is the starting point for sending a simulator packet out to the client | ||
11471 | /// </summary> | ||
11472 | /// <param name="packet">Packet to send</param> | ||
11473 | /// <param name="throttlePacketType">Throttling category for the packet</param> | ||
11474 | /// <param name="doAutomaticSplitting">True to automatically split oversized | ||
11475 | /// packets (the default), or false to disable splitting if the calling code | ||
11476 | /// handles splitting manually</param> | ||
11477 | /// <param name="method">The method to be called in the event this packet is reliable | ||
11478 | /// and unacknowledged. The server will provide normal resend capability if you do not | ||
11479 | /// provide your own method.</param> | ||
11480 | protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting, UnackedPacketMethod method) | ||
11481 | { | ||
11374 | if (m_debugPacketLevel > 0) | 11482 | if (m_debugPacketLevel > 0) |
11375 | { | 11483 | { |
11376 | bool logPacket = true; | 11484 | bool logPacket = true; |
@@ -11396,7 +11504,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11396 | m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type); | 11504 | m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type); |
11397 | } | 11505 | } |
11398 | 11506 | ||
11399 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting); | 11507 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting, method); |
11400 | } | 11508 | } |
11401 | 11509 | ||
11402 | public bool AddMoney(int debit) | 11510 | public bool AddMoney(int debit) |
@@ -11527,7 +11635,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11527 | 11635 | ||
11528 | info.userEP = m_userEndPoint; | 11636 | info.userEP = m_userEndPoint; |
11529 | info.proxyEP = null; | 11637 | info.proxyEP = null; |
11530 | info.agentcircuit = new sAgentCircuitData(RequestClientInfo()); | 11638 | info.agentcircuit = RequestClientInfo(); |
11531 | 11639 | ||
11532 | return info; | 11640 | return info; |
11533 | } | 11641 | } |