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authornlin2009-04-10 06:39:52 +0000
committernlin2009-04-10 06:39:52 +0000
commit8e6c20b27fdb95b9008614eb36678508407a4d19 (patch)
tree562e0363e5e551c8d3fee03736d319f9e8963c64 /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
parent* Updated BulletDotNET dll with the ContactFlags definition. (diff)
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Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 24d04de..239c4b3 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -172,7 +172,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
172 private MoveObject handlerGrabUpdate; //OnGrabUpdate; 172 private MoveObject handlerGrabUpdate; //OnGrabUpdate;
173 private ObjectSelect handlerDeGrabObject; //OnDeGrabObject; 173 private ObjectSelect handlerDeGrabObject; //OnDeGrabObject;
174 private SpinStart handlerSpinStart; //OnSpinStart; 174 private SpinStart handlerSpinStart; //OnSpinStart;
175 private SpinUpdate handlerSpinUpdate; //OnSpinUpdate; 175 private SpinObject handlerSpinUpdate; //OnSpinUpdate;
176 private SpinStop handlerSpinStop; //OnSpinStop; 176 private SpinStop handlerSpinStop; //OnSpinStop;
177 private GenericCall7 handlerObjectDescription; 177 private GenericCall7 handlerObjectDescription;
178 private GenericCall7 handlerObjectName; 178 private GenericCall7 handlerObjectName;
@@ -939,7 +939,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
939 public event ObjectDuplicate OnObjectDuplicate; 939 public event ObjectDuplicate OnObjectDuplicate;
940 public event ObjectDuplicateOnRay OnObjectDuplicateOnRay; 940 public event ObjectDuplicateOnRay OnObjectDuplicateOnRay;
941 public event MoveObject OnGrabUpdate; 941 public event MoveObject OnGrabUpdate;
942 public event SpinUpdate OnSpinUpdate; 942 public event SpinObject OnSpinUpdate;
943 public event AddNewPrim OnAddPrim; 943 public event AddNewPrim OnAddPrim;
944 public event RequestGodlikePowers OnRequestGodlikePowers; 944 public event RequestGodlikePowers OnRequestGodlikePowers;
945 public event GodKickUser OnGodKickUser; 945 public event GodKickUser OnGodKickUser;