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author | John Hurliman | 2009-10-08 21:51:53 -0700 |
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committer | John Hurliman | 2009-10-08 21:51:53 -0700 |
commit | 56a27c37d3e84495988e423be7b52007cea595cc (patch) | |
tree | 8452b3cfbf82e00f4188a1eefadc502b042a06e3 /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |
parent | Fear the lockless LLUDP implementation! (diff) | |
download | opensim-SC_OLD-56a27c37d3e84495988e423be7b52007cea595cc.zip opensim-SC_OLD-56a27c37d3e84495988e423be7b52007cea595cc.tar.gz opensim-SC_OLD-56a27c37d3e84495988e423be7b52007cea595cc.tar.bz2 opensim-SC_OLD-56a27c37d3e84495988e423be7b52007cea595cc.tar.xz |
Simplified LLUDPClientCollection from three collections down to one. This will prevent any potential problems from inconsistency between the internal collections
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 84e705a..139dc3b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -119,6 +119,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
119 | 119 | ||
120 | #region Properties | 120 | #region Properties |
121 | 121 | ||
122 | public LLUDPClient UDPClient { get { return m_udpClient; } } | ||
122 | public UUID SecureSessionId { get { return m_secureSessionId; } } | 123 | public UUID SecureSessionId { get { return m_secureSessionId; } } |
123 | public IScene Scene { get { return m_scene; } } | 124 | public IScene Scene { get { return m_scene; } } |
124 | public UUID SessionId { get { return m_sessionId; } } | 125 | public UUID SessionId { get { return m_sessionId; } } |
@@ -504,7 +505,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
504 | + "Any further actions taken will not be processed.\n" | 505 | + "Any further actions taken will not be processed.\n" |
505 | + "Please relog", true); | 506 | + "Please relog", true); |
506 | 507 | ||
507 | m_udpServer.SendPacket(m_agentId, packet, ThrottleOutPacketType.Unknown, false); | 508 | OutPacket(packet, ThrottleOutPacketType.Unknown); |
508 | 509 | ||
509 | // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to | 510 | // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to |
510 | // listeners yet, though. | 511 | // listeners yet, though. |