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authorMelanie Thielker2008-07-14 01:39:36 +0000
committerMelanie Thielker2008-07-14 01:39:36 +0000
commit07bd749ac56dc498610fc88e61cc7ab04047620e (patch)
tree7e1e8f017f1abe0f3dcc21c29bbae7bafb4b456f /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
parentPatch #9149 (diff)
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Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs30
1 files changed, 15 insertions, 15 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index e8a54bf..b170f28 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -5884,21 +5884,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5884 } 5884 }
5885 5885
5886 break; 5886 break;
5887 case "texturebase": 5887// case "texturebase":
5888 if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId)) 5888// if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
5889 { 5889// {
5890 foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList) 5890// foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
5891 { 5891// {
5892 string s = Helpers.FieldToUTF8String(block.Parameter); 5892// string s = Helpers.FieldToUTF8String(block.Parameter);
5893 string[] splitField = s.Split(' '); 5893// string[] splitField = s.Split(' ');
5894 if (splitField.Length == 2) 5894// if (splitField.Length == 2)
5895 { 5895// {
5896 LLUUID tempUUID = new LLUUID(splitField[1]); 5896// LLUUID tempUUID = new LLUUID(splitField[1]);
5897 OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID); 5897// OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID);
5898 } 5898// }
5899 } 5899// }
5900 } 5900// }
5901 break; 5901// break;
5902 case "texturedetail": 5902 case "texturedetail":
5903 if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId)) 5903 if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
5904 { 5904 {