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authorMic Bowman2011-04-11 09:06:28 -0700
committerMic Bowman2011-04-13 15:37:25 -0700
commit5b89c66c9704f2bd219a35f8a70ac60e751d7f49 (patch)
tree6b1f271ad395d43108070b52f619f12a386ce80a /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
parentUse common coalesced serialization code for both tests and the InventoryAcces... (diff)
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New tokenbucket algorithm. This one provides fair sharing of the queues
when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent.
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 76d7f79..5980669 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1610,7 +1610,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1610 } 1610 }
1611 else 1611 else
1612 { 1612 {
1613 OutPacket(kill, ThrottleOutPacketType.State); 1613 // OutPacket(kill, ThrottleOutPacketType.State);
1614 OutPacket(kill, ThrottleOutPacketType.Task);
1614 } 1615 }
1615 } 1616 }
1616 1617
@@ -2440,7 +2441,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2440 2441
2441 packet.Effect = effectBlocks; 2442 packet.Effect = effectBlocks;
2442 2443
2443 OutPacket(packet, ThrottleOutPacketType.State); 2444 // OutPacket(packet, ThrottleOutPacketType.State);
2445 OutPacket(packet, ThrottleOutPacketType.Task);
2444 } 2446 }
2445 2447
2446 public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, 2448 public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember,