diff options
author | Justin Clark-Casey (justincc) | 2011-04-21 23:02:32 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-04-21 23:02:32 +0100 |
commit | 149d4e48d851e83037998d9034a1015975d8d35f (patch) | |
tree | 50f9511dc1a317047d9262e380b64cddbe09ffab /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |
parent | Merge branch 'master' into 0.7.1-dev (diff) | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-149d4e48d851e83037998d9034a1015975d8d35f.zip opensim-SC_OLD-149d4e48d851e83037998d9034a1015975d8d35f.tar.gz opensim-SC_OLD-149d4e48d851e83037998d9034a1015975d8d35f.tar.bz2 opensim-SC_OLD-149d4e48d851e83037998d9034a1015975d8d35f.tar.xz |
Merge branch 'master' into 0.7.1-dev
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 566 |
1 files changed, 244 insertions, 322 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 34d72ac..1f7e66d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -49,6 +49,8 @@ using Timer = System.Timers.Timer; | |||
49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
50 | using Nini.Config; | 50 | using Nini.Config; |
51 | 51 | ||
52 | using System.IO; | ||
53 | |||
52 | namespace OpenSim.Region.ClientStack.LindenUDP | 54 | namespace OpenSim.Region.ClientStack.LindenUDP |
53 | { | 55 | { |
54 | public delegate bool PacketMethod(IClientAPI simClient, Packet packet); | 56 | public delegate bool PacketMethod(IClientAPI simClient, Packet packet); |
@@ -313,6 +315,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
313 | 315 | ||
314 | private int m_cachedTextureSerial; | 316 | private int m_cachedTextureSerial; |
315 | private PriorityQueue m_entityUpdates; | 317 | private PriorityQueue m_entityUpdates; |
318 | private PriorityQueue m_entityProps; | ||
316 | private Prioritizer m_prioritizer; | 319 | private Prioritizer m_prioritizer; |
317 | private bool m_disableFacelights = false; | 320 | private bool m_disableFacelights = false; |
318 | 321 | ||
@@ -360,9 +363,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
360 | protected IAssetService m_assetService; | 363 | protected IAssetService m_assetService; |
361 | private const bool m_checkPackets = true; | 364 | private const bool m_checkPackets = true; |
362 | 365 | ||
363 | private Timer m_propertiesPacketTimer; | ||
364 | private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>(); | ||
365 | |||
366 | #endregion Class Members | 366 | #endregion Class Members |
367 | 367 | ||
368 | #region Properties | 368 | #region Properties |
@@ -438,6 +438,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
438 | m_scene = scene; | 438 | m_scene = scene; |
439 | 439 | ||
440 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 440 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
441 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | ||
441 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 442 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
442 | m_killRecord = new HashSet<uint>(); | 443 | m_killRecord = new HashSet<uint>(); |
443 | // m_attachmentsSent = new HashSet<uint>(); | 444 | // m_attachmentsSent = new HashSet<uint>(); |
@@ -461,9 +462,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
461 | m_udpClient.OnQueueEmpty += HandleQueueEmpty; | 462 | m_udpClient.OnQueueEmpty += HandleQueueEmpty; |
462 | m_udpClient.OnPacketStats += PopulateStats; | 463 | m_udpClient.OnPacketStats += PopulateStats; |
463 | 464 | ||
464 | m_propertiesPacketTimer = new Timer(100); | ||
465 | m_propertiesPacketTimer.Elapsed += ProcessObjectPropertiesPacket; | ||
466 | |||
467 | m_prioritizer = new Prioritizer(m_scene); | 465 | m_prioritizer = new Prioritizer(m_scene); |
468 | 466 | ||
469 | RegisterLocalPacketHandlers(); | 467 | RegisterLocalPacketHandlers(); |
@@ -1537,7 +1535,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1537 | } | 1535 | } |
1538 | else | 1536 | else |
1539 | { | 1537 | { |
1540 | OutPacket(kill, ThrottleOutPacketType.State); | 1538 | // OutPacket(kill, ThrottleOutPacketType.State); |
1539 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1541 | } | 1540 | } |
1542 | } | 1541 | } |
1543 | 1542 | ||
@@ -2367,7 +2366,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2367 | 2366 | ||
2368 | packet.Effect = effectBlocks; | 2367 | packet.Effect = effectBlocks; |
2369 | 2368 | ||
2370 | OutPacket(packet, ThrottleOutPacketType.State); | 2369 | // OutPacket(packet, ThrottleOutPacketType.State); |
2370 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
2371 | } | 2371 | } |
2372 | 2372 | ||
2373 | public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, | 2373 | public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, |
@@ -3547,16 +3547,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3547 | 3547 | ||
3548 | #region Primitive Packet/Data Sending Methods | 3548 | #region Primitive Packet/Data Sending Methods |
3549 | 3549 | ||
3550 | |||
3550 | /// <summary> | 3551 | /// <summary> |
3551 | /// Generate one of the object update packets based on PrimUpdateFlags | 3552 | /// Generate one of the object update packets based on PrimUpdateFlags |
3552 | /// and broadcast the packet to clients | 3553 | /// and broadcast the packet to clients |
3553 | /// </summary> | 3554 | /// </summary> |
3554 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3555 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3555 | { | 3556 | { |
3556 | double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3557 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); |
3558 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | ||
3557 | 3559 | ||
3558 | lock (m_entityUpdates.SyncRoot) | 3560 | lock (m_entityUpdates.SyncRoot) |
3559 | m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation), entity.LocalId); | 3561 | m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation)); |
3560 | } | 3562 | } |
3561 | 3563 | ||
3562 | private void ProcessEntityUpdates(int maxUpdates) | 3564 | private void ProcessEntityUpdates(int maxUpdates) |
@@ -3566,7 +3568,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3566 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | 3568 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); |
3567 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | 3569 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); |
3568 | 3570 | ||
3569 | if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; | 3571 | // Check to see if this is a flush |
3572 | if (maxUpdates <= 0) | ||
3573 | { | ||
3574 | maxUpdates = Int32.MaxValue; | ||
3575 | } | ||
3576 | |||
3570 | int updatesThisCall = 0; | 3577 | int updatesThisCall = 0; |
3571 | 3578 | ||
3572 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3579 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
@@ -3574,12 +3581,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3574 | lock (m_killRecord) | 3581 | lock (m_killRecord) |
3575 | { | 3582 | { |
3576 | float avgTimeDilation = 1.0f; | 3583 | float avgTimeDilation = 1.0f; |
3577 | EntityUpdate update; | 3584 | IEntityUpdate iupdate; |
3585 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3586 | |||
3578 | while (updatesThisCall < maxUpdates) | 3587 | while (updatesThisCall < maxUpdates) |
3579 | { | 3588 | { |
3580 | lock (m_entityUpdates.SyncRoot) | 3589 | lock (m_entityUpdates.SyncRoot) |
3581 | if (!m_entityUpdates.TryDequeue(out update)) | 3590 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3582 | break; | 3591 | break; |
3592 | |||
3593 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3594 | |||
3583 | avgTimeDilation += update.TimeDilation; | 3595 | avgTimeDilation += update.TimeDilation; |
3584 | avgTimeDilation *= 0.5f; | 3596 | avgTimeDilation *= 0.5f; |
3585 | 3597 | ||
@@ -3619,7 +3631,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3619 | 3631 | ||
3620 | #region UpdateFlags to packet type conversion | 3632 | #region UpdateFlags to packet type conversion |
3621 | 3633 | ||
3622 | PrimUpdateFlags updateFlags = update.Flags; | 3634 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3623 | 3635 | ||
3624 | bool canUseCompressed = true; | 3636 | bool canUseCompressed = true; |
3625 | bool canUseImproved = true; | 3637 | bool canUseImproved = true; |
@@ -3679,36 +3691,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3679 | } | 3691 | } |
3680 | else | 3692 | else |
3681 | { | 3693 | { |
3682 | // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment) | 3694 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3683 | // { | ||
3684 | // SceneObjectPart sop = (SceneObjectPart)update.Entity; | ||
3685 | // string text = sop.Text; | ||
3686 | // if (text.IndexOf("\n") >= 0) | ||
3687 | // text = text.Remove(text.IndexOf("\n")); | ||
3688 | // | ||
3689 | // if (m_attachmentsSent.Contains(sop.ParentID)) | ||
3690 | // { | ||
3691 | //// m_log.DebugFormat( | ||
3692 | //// "[CLIENT]: Sending full info about attached prim {0} text {1}", | ||
3693 | //// sop.LocalId, text); | ||
3694 | // | ||
3695 | // objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId)); | ||
3696 | // | ||
3697 | // m_attachmentsSent.Add(sop.LocalId); | ||
3698 | // } | ||
3699 | // else | ||
3700 | // { | ||
3701 | // m_log.DebugFormat( | ||
3702 | // "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet", | ||
3703 | // sop.LocalId, text, sop.ParentID); | ||
3704 | // | ||
3705 | // m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId); | ||
3706 | // } | ||
3707 | // } | ||
3708 | // else | ||
3709 | // { | ||
3710 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | ||
3711 | // } | ||
3712 | } | 3695 | } |
3713 | } | 3696 | } |
3714 | else if (!canUseImproved) | 3697 | else if (!canUseImproved) |
@@ -3727,6 +3710,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3727 | 3710 | ||
3728 | #endregion Block Construction | 3711 | #endregion Block Construction |
3729 | } | 3712 | } |
3713 | |||
3730 | 3714 | ||
3731 | #region Packet Sending | 3715 | #region Packet Sending |
3732 | 3716 | ||
@@ -3802,26 +3786,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3802 | 3786 | ||
3803 | public void ReprioritizeUpdates() | 3787 | public void ReprioritizeUpdates() |
3804 | { | 3788 | { |
3805 | //m_log.Debug("[CLIENT]: Reprioritizing prim updates for " + m_firstName + " " + m_lastName); | ||
3806 | |||
3807 | lock (m_entityUpdates.SyncRoot) | 3789 | lock (m_entityUpdates.SyncRoot) |
3808 | m_entityUpdates.Reprioritize(UpdatePriorityHandler); | 3790 | m_entityUpdates.Reprioritize(UpdatePriorityHandler); |
3809 | } | 3791 | } |
3810 | 3792 | ||
3811 | private bool UpdatePriorityHandler(ref double priority, uint localID) | 3793 | private bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity) |
3812 | { | 3794 | { |
3813 | EntityBase entity; | 3795 | if (entity != null) |
3814 | if (m_scene.Entities.TryGetValue(localID, out entity)) | ||
3815 | { | 3796 | { |
3816 | priority = m_prioritizer.GetUpdatePriority(this, entity); | 3797 | priority = m_prioritizer.GetUpdatePriority(this, entity); |
3798 | return true; | ||
3817 | } | 3799 | } |
3818 | 3800 | ||
3819 | return priority != double.NaN; | 3801 | return false; |
3820 | } | 3802 | } |
3821 | 3803 | ||
3822 | public void FlushPrimUpdates() | 3804 | public void FlushPrimUpdates() |
3823 | { | 3805 | { |
3824 | m_log.Debug("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName); | 3806 | m_log.WarnFormat("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName); |
3825 | 3807 | ||
3826 | while (m_entityUpdates.Count > 0) | 3808 | while (m_entityUpdates.Count > 0) |
3827 | ProcessEntityUpdates(-1); | 3809 | ProcessEntityUpdates(-1); |
@@ -3829,12 +3811,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3829 | 3811 | ||
3830 | #endregion Primitive Packet/Data Sending Methods | 3812 | #endregion Primitive Packet/Data Sending Methods |
3831 | 3813 | ||
3814 | // These are used to implement an adaptive backoff in the number | ||
3815 | // of updates converted to packets. Since we don't want packets | ||
3816 | // to sit in the queue with old data, only convert enough updates | ||
3817 | // to packets that can be sent in 200ms. | ||
3818 | private Int32 m_LastQueueFill = 0; | ||
3819 | private Int32 m_maxUpdates = 0; | ||
3820 | |||
3832 | void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories) | 3821 | void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories) |
3833 | { | 3822 | { |
3834 | if ((categories & ThrottleOutPacketTypeFlags.Task) != 0) | 3823 | if ((categories & ThrottleOutPacketTypeFlags.Task) != 0) |
3835 | { | 3824 | { |
3825 | if (m_maxUpdates == 0 || m_LastQueueFill == 0) | ||
3826 | { | ||
3827 | m_maxUpdates = m_udpServer.PrimUpdatesPerCallback; | ||
3828 | } | ||
3829 | else | ||
3830 | { | ||
3831 | if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200) | ||
3832 | m_maxUpdates += 5; | ||
3833 | else | ||
3834 | m_maxUpdates = m_maxUpdates >> 1; | ||
3835 | } | ||
3836 | m_maxUpdates = Util.Clamp<Int32>(m_maxUpdates,10,500); | ||
3837 | m_LastQueueFill = Util.EnvironmentTickCount(); | ||
3838 | |||
3836 | if (m_entityUpdates.Count > 0) | 3839 | if (m_entityUpdates.Count > 0) |
3837 | ProcessEntityUpdates(m_udpServer.PrimUpdatesPerCallback); | 3840 | ProcessEntityUpdates(m_maxUpdates); |
3841 | |||
3842 | if (m_entityProps.Count > 0) | ||
3843 | ProcessEntityPropertyRequests(m_maxUpdates); | ||
3838 | } | 3844 | } |
3839 | 3845 | ||
3840 | if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0) | 3846 | if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0) |
@@ -3948,132 +3954,206 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3948 | OutPacket(pack, ThrottleOutPacketType.Task); | 3954 | OutPacket(pack, ThrottleOutPacketType.Task); |
3949 | } | 3955 | } |
3950 | 3956 | ||
3951 | public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, | 3957 | private class ObjectPropertyUpdate : IEntityUpdate |
3952 | uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, | ||
3953 | uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, | ||
3954 | UUID LastOwnerID, string ObjectName, string Description) | ||
3955 | { | 3958 | { |
3956 | ObjectPropertiesFamilyPacket objPropFamilyPack = (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily); | 3959 | internal bool SendFamilyProps; |
3957 | // TODO: don't create new blocks if recycling an old packet | 3960 | internal bool SendObjectProps; |
3958 | 3961 | ||
3959 | ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock(); | 3962 | public ObjectPropertyUpdate(ISceneEntity entity, uint flags, bool sendfam, bool sendobj) |
3960 | objPropDB.RequestFlags = RequestFlags; | 3963 | : base(entity,flags) |
3961 | objPropDB.ObjectID = ObjectUUID; | 3964 | { |
3962 | if (OwnerID == GroupID) | 3965 | SendFamilyProps = sendfam; |
3963 | objPropDB.OwnerID = UUID.Zero; | 3966 | SendObjectProps = sendobj; |
3964 | else | 3967 | } |
3965 | objPropDB.OwnerID = OwnerID; | 3968 | public void Update(ObjectPropertyUpdate update) |
3966 | objPropDB.GroupID = GroupID; | 3969 | { |
3967 | objPropDB.BaseMask = BaseMask; | 3970 | SendFamilyProps = SendFamilyProps || update.SendFamilyProps; |
3968 | objPropDB.OwnerMask = OwnerMask; | 3971 | SendObjectProps = SendObjectProps || update.SendObjectProps; |
3969 | objPropDB.GroupMask = GroupMask; | 3972 | Flags |= update.Flags; |
3970 | objPropDB.EveryoneMask = EveryoneMask; | 3973 | } |
3971 | objPropDB.NextOwnerMask = NextOwnerMask; | 3974 | } |
3975 | |||
3976 | public void SendObjectPropertiesFamilyData(ISceneEntity entity, uint requestFlags) | ||
3977 | { | ||
3978 | uint priority = 0; // time based ordering only | ||
3979 | lock (m_entityProps.SyncRoot) | ||
3980 | m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,requestFlags,true,false)); | ||
3981 | } | ||
3972 | 3982 | ||
3973 | // TODO: More properties are needed in SceneObjectPart! | 3983 | public void SendObjectPropertiesReply(ISceneEntity entity) |
3974 | objPropDB.OwnershipCost = OwnershipCost; | ||
3975 | objPropDB.SaleType = SaleType; | ||
3976 | objPropDB.SalePrice = SalePrice; | ||
3977 | objPropDB.Category = Category; | ||
3978 | objPropDB.LastOwnerID = LastOwnerID; | ||
3979 | objPropDB.Name = Util.StringToBytes256(ObjectName); | ||
3980 | objPropDB.Description = Util.StringToBytes256(Description); | ||
3981 | objPropFamilyPack.ObjectData = objPropDB; | ||
3982 | objPropFamilyPack.Header.Zerocoded = true; | ||
3983 | OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task); | ||
3984 | } | ||
3985 | |||
3986 | public void SendObjectPropertiesReply( | ||
3987 | UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, | ||
3988 | UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, | ||
3989 | UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, | ||
3990 | string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, | ||
3991 | uint BaseMask, byte saleType, int salePrice) | ||
3992 | { | 3984 | { |
3993 | //ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); | 3985 | uint priority = 0; // time based ordering only |
3994 | // TODO: don't create new blocks if recycling an old packet | 3986 | lock (m_entityProps.SyncRoot) |
3987 | m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,0,false,true)); | ||
3988 | } | ||
3995 | 3989 | ||
3996 | ObjectPropertiesPacket.ObjectDataBlock block = | 3990 | private void ProcessEntityPropertyRequests(int maxUpdates) |
3997 | new ObjectPropertiesPacket.ObjectDataBlock(); | 3991 | { |
3992 | OpenSim.Framework.Lazy<List<ObjectPropertiesFamilyPacket.ObjectDataBlock>> objectFamilyBlocks = | ||
3993 | new OpenSim.Framework.Lazy<List<ObjectPropertiesFamilyPacket.ObjectDataBlock>>(); | ||
3998 | 3994 | ||
3999 | block.ItemID = ItemID; | 3995 | OpenSim.Framework.Lazy<List<ObjectPropertiesPacket.ObjectDataBlock>> objectPropertiesBlocks = |
4000 | block.CreationDate = CreationDate; | 3996 | new OpenSim.Framework.Lazy<List<ObjectPropertiesPacket.ObjectDataBlock>>(); |
4001 | block.CreatorID = CreatorUUID; | ||
4002 | block.FolderID = FolderUUID; | ||
4003 | block.FromTaskID = FromTaskUUID; | ||
4004 | block.GroupID = GroupUUID; | ||
4005 | block.InventorySerial = InventorySerial; | ||
4006 | 3997 | ||
4007 | block.LastOwnerID = LastOwnerUUID; | 3998 | IEntityUpdate iupdate; |
4008 | // proper.ObjectData[0].LastOwnerID = UUID.Zero; | 3999 | Int32 timeinqueue; // this is just debugging code & can be dropped later |
4009 | 4000 | ||
4010 | block.ObjectID = ObjectUUID; | 4001 | int updatesThisCall = 0; |
4011 | if (OwnerUUID == GroupUUID) | 4002 | while (updatesThisCall < m_maxUpdates) |
4012 | block.OwnerID = UUID.Zero; | ||
4013 | else | ||
4014 | block.OwnerID = OwnerUUID; | ||
4015 | block.TouchName = Util.StringToBytes256(TouchTitle); | ||
4016 | block.TextureID = TextureID; | ||
4017 | block.SitName = Util.StringToBytes256(SitTitle); | ||
4018 | block.Name = Util.StringToBytes256(ItemName); | ||
4019 | block.Description = Util.StringToBytes256(ItemDescription); | ||
4020 | block.OwnerMask = OwnerMask; | ||
4021 | block.NextOwnerMask = NextOwnerMask; | ||
4022 | block.GroupMask = GroupMask; | ||
4023 | block.EveryoneMask = EveryoneMask; | ||
4024 | block.BaseMask = BaseMask; | ||
4025 | // proper.ObjectData[0].AggregatePerms = 53; | ||
4026 | // proper.ObjectData[0].AggregatePermTextures = 0; | ||
4027 | // proper.ObjectData[0].AggregatePermTexturesOwner = 0; | ||
4028 | block.SaleType = saleType; | ||
4029 | block.SalePrice = salePrice; | ||
4030 | |||
4031 | lock (m_propertiesPacketTimer) | ||
4032 | { | 4003 | { |
4033 | m_propertiesBlocks.Add(block); | 4004 | lock (m_entityProps.SyncRoot) |
4005 | if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue)) | ||
4006 | break; | ||
4034 | 4007 | ||
4035 | int length = 0; | 4008 | ObjectPropertyUpdate update = (ObjectPropertyUpdate)iupdate; |
4036 | foreach (ObjectPropertiesPacket.ObjectDataBlock b in m_propertiesBlocks) | 4009 | if (update.SendFamilyProps) |
4037 | { | 4010 | { |
4038 | length += b.Length; | 4011 | if (update.Entity is SceneObjectPart) |
4012 | { | ||
4013 | SceneObjectPart sop = (SceneObjectPart)update.Entity; | ||
4014 | ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesFamilyBlock(sop,update.Flags); | ||
4015 | objectFamilyBlocks.Value.Add(objPropDB); | ||
4016 | } | ||
4039 | } | 4017 | } |
4040 | if (length > 1100) // FIXME: use real MTU | 4018 | |
4019 | if (update.SendObjectProps) | ||
4041 | { | 4020 | { |
4042 | ProcessObjectPropertiesPacket(null, null); | 4021 | if (update.Entity is SceneObjectPart) |
4043 | m_propertiesPacketTimer.Stop(); | 4022 | { |
4044 | return; | 4023 | SceneObjectPart sop = (SceneObjectPart)update.Entity; |
4024 | ObjectPropertiesPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesBlock(sop); | ||
4025 | objectPropertiesBlocks.Value.Add(objPropDB); | ||
4026 | } | ||
4045 | } | 4027 | } |
4046 | 4028 | ||
4047 | m_propertiesPacketTimer.Stop(); | 4029 | updatesThisCall++; |
4048 | m_propertiesPacketTimer.Start(); | ||
4049 | } | 4030 | } |
4031 | |||
4050 | 4032 | ||
4051 | //proper.Header.Zerocoded = true; | 4033 | Int32 ppcnt = 0; |
4052 | //OutPacket(proper, ThrottleOutPacketType.Task); | 4034 | Int32 pbcnt = 0; |
4053 | } | 4035 | |
4036 | if (objectPropertiesBlocks.IsValueCreated) | ||
4037 | { | ||
4038 | List<ObjectPropertiesPacket.ObjectDataBlock> blocks = objectPropertiesBlocks.Value; | ||
4054 | 4039 | ||
4055 | private void ProcessObjectPropertiesPacket(Object sender, ElapsedEventArgs e) | 4040 | ObjectPropertiesPacket packet = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); |
4056 | { | 4041 | packet.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[blocks.Count]; |
4057 | ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); | 4042 | for (int i = 0; i < blocks.Count; i++) |
4043 | packet.ObjectData[i] = blocks[i]; | ||
4058 | 4044 | ||
4059 | lock (m_propertiesPacketTimer) | 4045 | packet.Header.Zerocoded = true; |
4060 | { | 4046 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
4061 | m_propertiesPacketTimer.Stop(); | ||
4062 | 4047 | ||
4063 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; | 4048 | pbcnt += blocks.Count; |
4049 | ppcnt++; | ||
4050 | } | ||
4051 | |||
4052 | Int32 fpcnt = 0; | ||
4053 | Int32 fbcnt = 0; | ||
4054 | |||
4055 | if (objectFamilyBlocks.IsValueCreated) | ||
4056 | { | ||
4057 | List<ObjectPropertiesFamilyPacket.ObjectDataBlock> blocks = objectFamilyBlocks.Value; | ||
4064 | 4058 | ||
4065 | int index = 0; | 4059 | // ObjectPropertiesFamilyPacket objPropFamilyPack = |
4060 | // (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily); | ||
4061 | // | ||
4062 | // objPropFamilyPack.ObjectData = new ObjectPropertiesFamilyPacket.ObjectDataBlock[blocks.Count]; | ||
4063 | // for (int i = 0; i < blocks.Count; i++) | ||
4064 | // objPropFamilyPack.ObjectData[i] = blocks[i]; | ||
4065 | // | ||
4066 | // OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task, true); | ||
4066 | 4067 | ||
4067 | foreach (ObjectPropertiesPacket.ObjectDataBlock b in m_propertiesBlocks) | 4068 | // one packet per object block... uggh... |
4069 | for (int i = 0; i < blocks.Count; i++) | ||
4068 | { | 4070 | { |
4069 | proper.ObjectData[index++] = b; | 4071 | ObjectPropertiesFamilyPacket packet = |
4070 | } | 4072 | (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily); |
4073 | |||
4074 | packet.ObjectData = blocks[i]; | ||
4075 | packet.Header.Zerocoded = true; | ||
4076 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4071 | 4077 | ||
4072 | m_propertiesBlocks.Clear(); | 4078 | fpcnt++; |
4079 | fbcnt++; | ||
4080 | } | ||
4081 | |||
4073 | } | 4082 | } |
4083 | |||
4084 | // m_log.WarnFormat("[PACKETCOUNTS] queued {0} property packets with {1} blocks",ppcnt,pbcnt); | ||
4085 | // m_log.WarnFormat("[PACKETCOUNTS] queued {0} family property packets with {1} blocks",fpcnt,fbcnt); | ||
4086 | } | ||
4087 | |||
4088 | private ObjectPropertiesFamilyPacket.ObjectDataBlock CreateObjectPropertiesFamilyBlock(SceneObjectPart sop, uint requestFlags) | ||
4089 | { | ||
4090 | ObjectPropertiesFamilyPacket.ObjectDataBlock block = new ObjectPropertiesFamilyPacket.ObjectDataBlock(); | ||
4074 | 4091 | ||
4075 | proper.Header.Zerocoded = true; | 4092 | block.RequestFlags = requestFlags; |
4076 | OutPacket(proper, ThrottleOutPacketType.Task); | 4093 | block.ObjectID = sop.UUID; |
4094 | if (sop.OwnerID == sop.GroupID) | ||
4095 | block.OwnerID = UUID.Zero; | ||
4096 | else | ||
4097 | block.OwnerID = sop.OwnerID; | ||
4098 | block.GroupID = sop.GroupID; | ||
4099 | block.BaseMask = sop.BaseMask; | ||
4100 | block.OwnerMask = sop.OwnerMask; | ||
4101 | block.GroupMask = sop.GroupMask; | ||
4102 | block.EveryoneMask = sop.EveryoneMask; | ||
4103 | block.NextOwnerMask = sop.NextOwnerMask; | ||
4104 | |||
4105 | // TODO: More properties are needed in SceneObjectPart! | ||
4106 | block.OwnershipCost = sop.OwnershipCost; | ||
4107 | block.SaleType = sop.ObjectSaleType; | ||
4108 | block.SalePrice = sop.SalePrice; | ||
4109 | block.Category = sop.Category; | ||
4110 | block.LastOwnerID = sop.CreatorID; // copied from old SOG call... is this right? | ||
4111 | block.Name = Util.StringToBytes256(sop.Name); | ||
4112 | block.Description = Util.StringToBytes256(sop.Description); | ||
4113 | |||
4114 | return block; | ||
4115 | } | ||
4116 | |||
4117 | private ObjectPropertiesPacket.ObjectDataBlock CreateObjectPropertiesBlock(SceneObjectPart sop) | ||
4118 | { | ||
4119 | //ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties); | ||
4120 | // TODO: don't create new blocks if recycling an old packet | ||
4121 | |||
4122 | ObjectPropertiesPacket.ObjectDataBlock block = | ||
4123 | new ObjectPropertiesPacket.ObjectDataBlock(); | ||
4124 | |||
4125 | block.ObjectID = sop.UUID; | ||
4126 | block.Name = Util.StringToBytes256(sop.Name); | ||
4127 | block.Description = Util.StringToBytes256(sop.Description); | ||
4128 | |||
4129 | block.CreationDate = (ulong)sop.CreationDate * 1000000; // viewer wants date in microseconds | ||
4130 | block.CreatorID = sop.CreatorID; | ||
4131 | block.GroupID = sop.GroupID; | ||
4132 | block.LastOwnerID = sop.LastOwnerID; | ||
4133 | if (sop.OwnerID == sop.GroupID) | ||
4134 | block.OwnerID = UUID.Zero; | ||
4135 | else | ||
4136 | block.OwnerID = sop.OwnerID; | ||
4137 | |||
4138 | block.ItemID = sop.FromUserInventoryItemID; | ||
4139 | block.FolderID = UUID.Zero; // sop.FromFolderID ?? | ||
4140 | block.FromTaskID = UUID.Zero; // ??? | ||
4141 | block.InventorySerial = (short)sop.InventorySerial; | ||
4142 | |||
4143 | SceneObjectPart root = sop.ParentGroup.RootPart; | ||
4144 | |||
4145 | block.TouchName = Util.StringToBytes256(root.TouchName); | ||
4146 | block.TextureID = new byte[0]; // TextureID ??? | ||
4147 | block.SitName = Util.StringToBytes256(root.SitName); | ||
4148 | block.OwnerMask = root.OwnerMask; | ||
4149 | block.NextOwnerMask = root.NextOwnerMask; | ||
4150 | block.GroupMask = root.GroupMask; | ||
4151 | block.EveryoneMask = root.EveryoneMask; | ||
4152 | block.BaseMask = root.BaseMask; | ||
4153 | block.SaleType = root.ObjectSaleType; | ||
4154 | block.SalePrice = root.SalePrice; | ||
4155 | |||
4156 | return block; | ||
4077 | } | 4157 | } |
4078 | 4158 | ||
4079 | #region Estate Data Sending Methods | 4159 | #region Estate Data Sending Methods |
@@ -4217,6 +4297,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4217 | 4297 | ||
4218 | public void SendEstateCovenantInformation(UUID covenant) | 4298 | public void SendEstateCovenantInformation(UUID covenant) |
4219 | { | 4299 | { |
4300 | // m_log.DebugFormat("[LLCLIENTVIEW]: Sending estate covenant asset id of {0} to {1}", covenant, Name); | ||
4301 | |||
4220 | EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket(); | 4302 | EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket(); |
4221 | EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock(); | 4303 | EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock(); |
4222 | edata.CovenantID = covenant; | 4304 | edata.CovenantID = covenant; |
@@ -4227,8 +4309,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4227 | OutPacket(einfopack, ThrottleOutPacketType.Task); | 4309 | OutPacket(einfopack, ThrottleOutPacketType.Task); |
4228 | } | 4310 | } |
4229 | 4311 | ||
4230 | public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner) | 4312 | public void SendDetailedEstateData( |
4313 | UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, | ||
4314 | UUID covenant, string abuseEmail, UUID estateOwner) | ||
4231 | { | 4315 | { |
4316 | // m_log.DebugFormat( | ||
4317 | // "[LLCLIENTVIEW]: Sending detailed estate data to {0} with covenant asset id {1}", Name, covenant); | ||
4318 | |||
4232 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4319 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4233 | packet.MethodData.Invoice = invoice; | 4320 | packet.MethodData.Invoice = invoice; |
4234 | packet.AgentData.TransactionID = UUID.Random(); | 4321 | packet.AgentData.TransactionID = UUID.Random(); |
@@ -4407,6 +4494,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4407 | 4494 | ||
4408 | public void SendForceClientSelectObjects(List<uint> ObjectIDs) | 4495 | public void SendForceClientSelectObjects(List<uint> ObjectIDs) |
4409 | { | 4496 | { |
4497 | m_log.WarnFormat("[LLCLIENTVIEW] sending select with {0} objects", ObjectIDs.Count); | ||
4498 | |||
4410 | bool firstCall = true; | 4499 | bool firstCall = true; |
4411 | const int MAX_OBJECTS_PER_PACKET = 251; | 4500 | const int MAX_OBJECTS_PER_PACKET = 251; |
4412 | ForceObjectSelectPacket pack = (ForceObjectSelectPacket)PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect); | 4501 | ForceObjectSelectPacket pack = (ForceObjectSelectPacket)PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect); |
@@ -11298,7 +11387,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11298 | if (logPacket) | 11387 | if (logPacket) |
11299 | m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type); | 11388 | m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type); |
11300 | } | 11389 | } |
11301 | 11390 | ||
11302 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting); | 11391 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting); |
11303 | } | 11392 | } |
11304 | 11393 | ||
@@ -11726,171 +11815,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11726 | OutPacket(pack, ThrottleOutPacketType.Task); | 11815 | OutPacket(pack, ThrottleOutPacketType.Task); |
11727 | } | 11816 | } |
11728 | 11817 | ||
11729 | #region PriorityQueue | ||
11730 | public class PriorityQueue | ||
11731 | { | ||
11732 | internal delegate bool UpdatePriorityHandler(ref double priority, uint local_id); | ||
11733 | |||
11734 | private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[1]; | ||
11735 | private Dictionary<uint, LookupItem> m_lookupTable; | ||
11736 | private Comparison<double> m_comparison; | ||
11737 | private object m_syncRoot = new object(); | ||
11738 | |||
11739 | internal PriorityQueue() : | ||
11740 | this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, Comparer<double>.Default) { } | ||
11741 | internal PriorityQueue(int capacity) : | ||
11742 | this(capacity, Comparer<double>.Default) { } | ||
11743 | internal PriorityQueue(IComparer<double> comparer) : | ||
11744 | this(new Comparison<double>(comparer.Compare)) { } | ||
11745 | internal PriorityQueue(Comparison<double> comparison) : | ||
11746 | this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, comparison) { } | ||
11747 | internal PriorityQueue(int capacity, IComparer<double> comparer) : | ||
11748 | this(capacity, new Comparison<double>(comparer.Compare)) { } | ||
11749 | internal PriorityQueue(int capacity, Comparison<double> comparison) | ||
11750 | { | ||
11751 | m_lookupTable = new Dictionary<uint, LookupItem>(capacity); | ||
11752 | |||
11753 | for (int i = 0; i < m_heaps.Length; ++i) | ||
11754 | m_heaps[i] = new MinHeap<MinHeapItem>(capacity); | ||
11755 | this.m_comparison = comparison; | ||
11756 | } | ||
11757 | |||
11758 | public object SyncRoot { get { return this.m_syncRoot; } } | ||
11759 | internal int Count | ||
11760 | { | ||
11761 | get | ||
11762 | { | ||
11763 | int count = 0; | ||
11764 | for (int i = 0; i < m_heaps.Length; ++i) | ||
11765 | count = m_heaps[i].Count; | ||
11766 | return count; | ||
11767 | } | ||
11768 | } | ||
11769 | |||
11770 | public bool Enqueue(double priority, EntityUpdate value, uint local_id) | ||
11771 | { | ||
11772 | LookupItem item; | ||
11773 | |||
11774 | if (m_lookupTable.TryGetValue(local_id, out item)) | ||
11775 | { | ||
11776 | // Combine flags | ||
11777 | value.Flags |= item.Heap[item.Handle].Value.Flags; | ||
11778 | |||
11779 | item.Heap[item.Handle] = new MinHeapItem(priority, value, local_id, this.m_comparison); | ||
11780 | return false; | ||
11781 | } | ||
11782 | else | ||
11783 | { | ||
11784 | item.Heap = m_heaps[0]; | ||
11785 | item.Heap.Add(new MinHeapItem(priority, value, local_id, this.m_comparison), ref item.Handle); | ||
11786 | m_lookupTable.Add(local_id, item); | ||
11787 | return true; | ||
11788 | } | ||
11789 | } | ||
11790 | |||
11791 | internal EntityUpdate Peek() | ||
11792 | { | ||
11793 | for (int i = 0; i < m_heaps.Length; ++i) | ||
11794 | if (m_heaps[i].Count > 0) | ||
11795 | return m_heaps[i].Min().Value; | ||
11796 | throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString())); | ||
11797 | } | ||
11798 | |||
11799 | internal bool TryDequeue(out EntityUpdate value) | ||
11800 | { | ||
11801 | for (int i = 0; i < m_heaps.Length; ++i) | ||
11802 | { | ||
11803 | if (m_heaps[i].Count > 0) | ||
11804 | { | ||
11805 | MinHeapItem item = m_heaps[i].RemoveMin(); | ||
11806 | m_lookupTable.Remove(item.LocalID); | ||
11807 | value = item.Value; | ||
11808 | return true; | ||
11809 | } | ||
11810 | } | ||
11811 | |||
11812 | value = default(EntityUpdate); | ||
11813 | return false; | ||
11814 | } | ||
11815 | |||
11816 | internal void Reprioritize(UpdatePriorityHandler handler) | ||
11817 | { | ||
11818 | MinHeapItem item; | ||
11819 | double priority; | ||
11820 | |||
11821 | foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values)) | ||
11822 | { | ||
11823 | if (lookup.Heap.TryGetValue(lookup.Handle, out item)) | ||
11824 | { | ||
11825 | priority = item.Priority; | ||
11826 | if (handler(ref priority, item.LocalID)) | ||
11827 | { | ||
11828 | if (lookup.Heap.ContainsHandle(lookup.Handle)) | ||
11829 | lookup.Heap[lookup.Handle] = | ||
11830 | new MinHeapItem(priority, item.Value, item.LocalID, this.m_comparison); | ||
11831 | } | ||
11832 | else | ||
11833 | { | ||
11834 | m_log.Warn("[LLCLIENTVIEW]: UpdatePriorityHandler returned false, dropping update"); | ||
11835 | lookup.Heap.Remove(lookup.Handle); | ||
11836 | this.m_lookupTable.Remove(item.LocalID); | ||
11837 | } | ||
11838 | } | ||
11839 | } | ||
11840 | } | ||
11841 | |||
11842 | #region MinHeapItem | ||
11843 | private struct MinHeapItem : IComparable<MinHeapItem> | ||
11844 | { | ||
11845 | private double priority; | ||
11846 | private EntityUpdate value; | ||
11847 | private uint local_id; | ||
11848 | private Comparison<double> comparison; | ||
11849 | |||
11850 | internal MinHeapItem(double priority, EntityUpdate value, uint local_id) : | ||
11851 | this(priority, value, local_id, Comparer<double>.Default) { } | ||
11852 | internal MinHeapItem(double priority, EntityUpdate value, uint local_id, IComparer<double> comparer) : | ||
11853 | this(priority, value, local_id, new Comparison<double>(comparer.Compare)) { } | ||
11854 | internal MinHeapItem(double priority, EntityUpdate value, uint local_id, Comparison<double> comparison) | ||
11855 | { | ||
11856 | this.priority = priority; | ||
11857 | this.value = value; | ||
11858 | this.local_id = local_id; | ||
11859 | this.comparison = comparison; | ||
11860 | } | ||
11861 | |||
11862 | internal double Priority { get { return this.priority; } } | ||
11863 | internal EntityUpdate Value { get { return this.value; } } | ||
11864 | internal uint LocalID { get { return this.local_id; } } | ||
11865 | |||
11866 | public override string ToString() | ||
11867 | { | ||
11868 | StringBuilder sb = new StringBuilder(); | ||
11869 | sb.Append("["); | ||
11870 | sb.Append(this.priority.ToString()); | ||
11871 | sb.Append(","); | ||
11872 | if (this.value != null) | ||
11873 | sb.Append(this.value.ToString()); | ||
11874 | sb.Append("]"); | ||
11875 | return sb.ToString(); | ||
11876 | } | ||
11877 | |||
11878 | public int CompareTo(MinHeapItem other) | ||
11879 | { | ||
11880 | return this.comparison(this.priority, other.priority); | ||
11881 | } | ||
11882 | } | ||
11883 | #endregion | ||
11884 | |||
11885 | #region LookupItem | ||
11886 | private struct LookupItem | ||
11887 | { | ||
11888 | internal MinHeap<MinHeapItem> Heap; | ||
11889 | internal IHandle Handle; | ||
11890 | } | ||
11891 | #endregion | ||
11892 | } | ||
11893 | |||
11894 | public struct PacketProcessor | 11818 | public struct PacketProcessor |
11895 | { | 11819 | { |
11896 | public PacketMethod method; | 11820 | public PacketMethod method; |
@@ -11911,8 +11835,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11911 | } | 11835 | } |
11912 | } | 11836 | } |
11913 | 11837 | ||
11914 | #endregion | ||
11915 | |||
11916 | public static OSD BuildEvent(string eventName, OSD eventBody) | 11838 | public static OSD BuildEvent(string eventName, OSD eventBody) |
11917 | { | 11839 | { |
11918 | OSDMap osdEvent = new OSDMap(2); | 11840 | OSDMap osdEvent = new OSDMap(2); |