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author | Charles Krinke | 2008-05-28 14:03:08 +0000 |
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committer | Charles Krinke | 2008-05-28 14:03:08 +0000 |
commit | 06147d0492e91c06a7d8f3a19c20897033f560a3 (patch) | |
tree | 5010f60eafa04b6907c5edc5d2233b06584d4c8e /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |
parent | Mantis#1398. Thank you kindly, cmickeyb for a patch that: (diff) | |
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Mantis#1406. Thank you kindly, Xantor for a patch that:
llLoopSound sends out one packet to clients in view, so it doesn't work anymore
when clients enter later on, or the prim is modified in any way.
Solution: Stored sound data on prim, send full update instead.
llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object
inventory sound names. llStopSound clears prim data and sends full update.
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 853d550..440392a 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -2194,7 +2194,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2194 | SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, vel, | 2194 | SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, vel, |
2195 | acc, rotation, rvel, flags, | 2195 | acc, rotation, rvel, flags, |
2196 | objectID, ownerID, text, color, parentID, particleSystem, | 2196 | objectID, ownerID, text, color, parentID, particleSystem, |
2197 | clickAction, textureanim, false,(uint)0, LLUUID.Zero); | 2197 | clickAction, textureanim, false,(uint)0, LLUUID.Zero, LLUUID.Zero,0,0,0); |
2198 | } | 2198 | } |
2199 | 2199 | ||
2200 | public void SendPrimitiveToClient( | 2200 | public void SendPrimitiveToClient( |
@@ -2202,12 +2202,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2202 | LLVector3 pos, LLVector3 velocity, LLVector3 acceleration, LLQuaternion rotation, LLVector3 rotational_velocity, | 2202 | LLVector3 pos, LLVector3 velocity, LLVector3 acceleration, LLQuaternion rotation, LLVector3 rotational_velocity, |
2203 | uint flags, | 2203 | uint flags, |
2204 | LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, | 2204 | LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, |
2205 | byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, LLUUID AssetId) | 2205 | byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, LLUUID AssetId, LLUUID SoundId, double SoundGain, byte SoundFlags, double SoundRadius) |
2206 | { | 2206 | { |
2207 | if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0) | 2207 | if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0) |
2208 | rotation = LLQuaternion.Identity; | 2208 | rotation = LLQuaternion.Identity; |
2209 | 2209 | ||
2210 | ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 2210 | ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
2211 | |||
2212 | |||
2213 | |||
2211 | // TODO: don't create new blocks if recycling an old packet | 2214 | // TODO: don't create new blocks if recycling an old packet |
2212 | outPacket.RegionData.RegionHandle = regionHandle; | 2215 | outPacket.RegionData.RegionHandle = regionHandle; |
2213 | outPacket.RegionData.TimeDilation = timeDilation; | 2216 | outPacket.RegionData.TimeDilation = timeDilation; |
@@ -2234,7 +2237,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2234 | outPacket.ObjectData[0].ParentID = parentID; | 2237 | outPacket.ObjectData[0].ParentID = parentID; |
2235 | outPacket.ObjectData[0].PSBlock = particleSystem; | 2238 | outPacket.ObjectData[0].PSBlock = particleSystem; |
2236 | outPacket.ObjectData[0].ClickAction = clickAction; | 2239 | outPacket.ObjectData[0].ClickAction = clickAction; |
2237 | //outPacket.ObjectData[0].Flags = 0; | 2240 | outPacket.ObjectData[0].Flags = 0; |
2238 | 2241 | ||
2239 | if (attachment) | 2242 | if (attachment) |
2240 | { | 2243 | { |
@@ -2248,8 +2251,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2248 | outPacket.ObjectData[0].State = (byte)((AttachPoint % 16) * 16 + (AttachPoint / 16)); | 2251 | outPacket.ObjectData[0].State = (byte)((AttachPoint % 16) * 16 + (AttachPoint / 16)); |
2249 | } | 2252 | } |
2250 | 2253 | ||
2251 | // Sound Radius | 2254 | // Xantor 20080528: Send sound info as well |
2252 | outPacket.ObjectData[0].Radius = 20; | 2255 | outPacket.ObjectData[0].Sound = SoundId; |
2256 | outPacket.ObjectData[0].OwnerID = ownerID; | ||
2257 | outPacket.ObjectData[0].Gain = (float) SoundGain; | ||
2258 | outPacket.ObjectData[0].Radius = (float) SoundRadius; | ||
2259 | outPacket.ObjectData[0].Flags = SoundFlags; | ||
2260 | |||
2253 | 2261 | ||
2254 | byte[] pb = pos.GetBytes(); | 2262 | byte[] pb = pos.GetBytes(); |
2255 | Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); | 2263 | Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); |