diff options
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 107 |
1 files changed, 102 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 0eb08b2..7c524d9 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -43,6 +43,7 @@ using OpenSim.Framework.Communications.Cache; | |||
43 | using OpenSim.Framework.Statistics; | 43 | using OpenSim.Framework.Statistics; |
44 | using OpenSim.Region.Framework.Interfaces; | 44 | using OpenSim.Region.Framework.Interfaces; |
45 | using OpenSim.Region.Framework.Scenes; | 45 | using OpenSim.Region.Framework.Scenes; |
46 | using OpenSim.Services.Interfaces; | ||
46 | using Timer=System.Timers.Timer; | 47 | using Timer=System.Timers.Timer; |
47 | using Nini.Config; | 48 | using Nini.Config; |
48 | 49 | ||
@@ -66,7 +67,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
66 | 67 | ||
67 | private int m_debugPacketLevel; | 68 | private int m_debugPacketLevel; |
68 | 69 | ||
69 | private readonly IAssetCache m_assetCache; | 70 | //private readonly IAssetCache m_assetCache; |
70 | private int m_cachedTextureSerial; | 71 | private int m_cachedTextureSerial; |
71 | private Timer m_clientPingTimer; | 72 | private Timer m_clientPingTimer; |
72 | 73 | ||
@@ -141,6 +142,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
141 | 142 | ||
142 | protected int m_packetMTU = 1400; | 143 | protected int m_packetMTU = 1400; |
143 | 144 | ||
145 | protected IAssetService m_assetService; | ||
146 | |||
144 | // LLClientView Only | 147 | // LLClientView Only |
145 | public delegate void BinaryGenericMessage(Object sender, string method, byte[][] args); | 148 | public delegate void BinaryGenericMessage(Object sender, string method, byte[][] args); |
146 | 149 | ||
@@ -490,7 +493,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
490 | InitDefaultAnimations(); | 493 | InitDefaultAnimations(); |
491 | 494 | ||
492 | m_scene = scene; | 495 | m_scene = scene; |
493 | m_assetCache = assetCache; | 496 | //m_assetCache = assetCache; |
497 | |||
498 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
499 | m_log.Debug("[XXX] m_assetService is null? " + ((m_assetService == null) ? "yes" : "no")); | ||
494 | 500 | ||
495 | m_networkServer = packServer; | 501 | m_networkServer = packServer; |
496 | 502 | ||
@@ -543,7 +549,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
543 | } | 549 | } |
544 | 550 | ||
545 | RegisterLocalPacketHandlers(); | 551 | RegisterLocalPacketHandlers(); |
546 | m_imageManager = new LLImageManager(this, m_assetCache,Scene.RequestModuleInterface<IJ2KDecoder>()); | 552 | m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>()); |
547 | } | 553 | } |
548 | 554 | ||
549 | public void SetDebugPacketLevel(int newDebugPacketLevel) | 555 | public void SetDebugPacketLevel(int newDebugPacketLevel) |
@@ -6451,7 +6457,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6451 | } | 6457 | } |
6452 | } | 6458 | } |
6453 | 6459 | ||
6454 | m_assetCache.AddAssetRequest(this, transfer); | 6460 | //m_assetCache.AddAssetRequest(this, transfer); |
6461 | |||
6462 | MakeAssetRequest(transfer); | ||
6463 | |||
6455 | /* RequestAsset = OnRequestAsset; | 6464 | /* RequestAsset = OnRequestAsset; |
6456 | if (RequestAsset != null) | 6465 | if (RequestAsset != null) |
6457 | { | 6466 | { |
@@ -7115,7 +7124,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7115 | AssetLandmark lm; | 7124 | AssetLandmark lm; |
7116 | if (lmid != UUID.Zero) | 7125 | if (lmid != UUID.Zero) |
7117 | { | 7126 | { |
7118 | AssetBase lma = m_assetCache.GetAsset(lmid, false); | 7127 | //AssetBase lma = m_assetCache.GetAsset(lmid, false); |
7128 | AssetBase lma = m_assetService.Get(lmid.ToString()); | ||
7119 | 7129 | ||
7120 | if (lma == null) | 7130 | if (lma == null) |
7121 | { | 7131 | { |
@@ -10604,6 +10614,93 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10604 | return ""; | 10614 | return ""; |
10605 | } | 10615 | } |
10606 | 10616 | ||
10617 | public void MakeAssetRequest(TransferRequestPacket transferRequest) | ||
10618 | { | ||
10619 | UUID requestID = UUID.Zero; | ||
10620 | if (transferRequest.TransferInfo.SourceType == 2) | ||
10621 | { | ||
10622 | //direct asset request | ||
10623 | requestID = new UUID(transferRequest.TransferInfo.Params, 0); | ||
10624 | } | ||
10625 | else if (transferRequest.TransferInfo.SourceType == 3) | ||
10626 | { | ||
10627 | //inventory asset request | ||
10628 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); | ||
10629 | //m_log.Debug("asset request " + requestID); | ||
10630 | } | ||
10631 | |||
10632 | //check to see if asset is in local cache, if not we need to request it from asset server. | ||
10633 | //m_log.Debug("asset request " + requestID); | ||
10634 | |||
10635 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | ||
10636 | |||
10637 | } | ||
10638 | |||
10639 | protected void AssetReceived(string id, Object sender, AssetBase asset) | ||
10640 | { | ||
10641 | TransferRequestPacket transferRequest = (TransferRequestPacket)sender; | ||
10642 | |||
10643 | UUID requestID = UUID.Zero; | ||
10644 | byte source = 2; | ||
10645 | if (transferRequest.TransferInfo.SourceType == 2) | ||
10646 | { | ||
10647 | //direct asset request | ||
10648 | requestID = new UUID(transferRequest.TransferInfo.Params, 0); | ||
10649 | } | ||
10650 | else if (transferRequest.TransferInfo.SourceType == 3) | ||
10651 | { | ||
10652 | //inventory asset request | ||
10653 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); | ||
10654 | source = 3; | ||
10655 | //m_log.Debug("asset request " + requestID); | ||
10656 | } | ||
10657 | |||
10658 | // FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right. | ||
10659 | if (null == asset) | ||
10660 | { | ||
10661 | //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID); | ||
10662 | return; | ||
10663 | } | ||
10664 | |||
10665 | // Scripts cannot be retrieved by direct request | ||
10666 | if (transferRequest.TransferInfo.SourceType == 2 && asset.Type == 10) | ||
10667 | return; | ||
10668 | |||
10669 | // The asset is known to exist and is in our cache, so add it to the AssetRequests list | ||
10670 | AssetRequestToClient req = new AssetRequestToClient(); | ||
10671 | req.AssetInf = asset; | ||
10672 | req.AssetRequestSource = source; | ||
10673 | req.IsTextureRequest = false; | ||
10674 | req.NumPackets = CalculateNumPackets(asset.Data); | ||
10675 | req.Params = transferRequest.TransferInfo.Params; | ||
10676 | req.RequestAssetID = requestID; | ||
10677 | req.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
10678 | |||
10679 | SendAsset(req); | ||
10680 | } | ||
10681 | |||
10682 | /// <summary> | ||
10683 | /// Calculate the number of packets required to send the asset to the client. | ||
10684 | /// </summary> | ||
10685 | /// <param name="data"></param> | ||
10686 | /// <returns></returns> | ||
10687 | private static int CalculateNumPackets(byte[] data) | ||
10688 | { | ||
10689 | const uint m_maxPacketSize = 600; | ||
10690 | int numPackets = 1; | ||
10691 | |||
10692 | if (data.LongLength > m_maxPacketSize) | ||
10693 | { | ||
10694 | // over max number of bytes so split up file | ||
10695 | long restData = data.LongLength - m_maxPacketSize; | ||
10696 | int restPackets = (int)((restData + m_maxPacketSize - 1) / m_maxPacketSize); | ||
10697 | numPackets += restPackets; | ||
10698 | } | ||
10699 | |||
10700 | return numPackets; | ||
10701 | } | ||
10702 | |||
10703 | |||
10607 | #region IClientIPEndpoint Members | 10704 | #region IClientIPEndpoint Members |
10608 | 10705 | ||
10609 | public IPAddress EndPoint | 10706 | public IPAddress EndPoint |