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authorJohn Hurliman2009-10-15 15:25:02 -0700
committerJohn Hurliman2009-10-15 15:25:02 -0700
commitd44b50ee462978b4899c0b142f6ecbfb553f06b6 (patch)
tree650046925796d20c18ed2e2028f951286d93662d /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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* Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
* Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs229
1 files changed, 228 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 8487adc..82a2cdd 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -51,6 +51,44 @@ using Nini.Config;
51 51
52namespace OpenSim.Region.ClientStack.LindenUDP 52namespace OpenSim.Region.ClientStack.LindenUDP
53{ 53{
54 #region Enums
55
56 /// <summary>
57 /// Specifies the fields that have been changed when sending a prim or
58 /// avatar update
59 /// </summary>
60 [Flags]
61 public enum PrimUpdateFlags : uint
62 {
63 None = 0,
64 AttachmentPoint = 1 << 0,
65 Material = 1 << 1,
66 ClickAction = 1 << 2,
67 Scale = 1 << 3,
68 ParentID = 1 << 4,
69 PrimFlags = 1 << 5,
70 PrimData = 1 << 6,
71 MediaURL = 1 << 7,
72 ScratchPad = 1 << 8,
73 Textures = 1 << 9,
74 TextureAnim = 1 << 10,
75 NameValue = 1 << 11,
76 Position = 1 << 12,
77 Rotation = 1 << 13,
78 Velocity = 1 << 14,
79 Acceleration = 1 << 15,
80 AngularVelocity = 1 << 16,
81 CollisionPlane = 1 << 17,
82 Text = 1 << 18,
83 Particles = 1 << 19,
84 ExtraData = 1 << 20,
85 Sound = 1 << 21,
86 Joint = 1 << 22,
87 FullUpdate = UInt32.MaxValue
88 }
89
90 #endregion Enums
91
54 public delegate bool PacketMethod(IClientAPI simClient, Packet packet); 92 public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
55 93
56 /// <summary> 94 /// <summary>
@@ -3159,6 +3197,195 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3159 3197
3160 #endregion 3198 #endregion
3161 3199
3200 #region Prim/Avatar Updates
3201
3202 /*void SendObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3203 {
3204 bool canUseCompressed, canUseImproved;
3205 UpdateFlagsToPacketType(creatorFlags, updateFlags, out canUseCompressed, out canUseImproved);
3206
3207 if (!canUseImproved && !canUseCompressed)
3208 SendFullObjectUpdate(obj, creatorFlags, updateFlags);
3209 else if (!canUseImproved)
3210 SendObjectUpdateCompressed(obj, creatorFlags, updateFlags);
3211 else
3212 SendImprovedTerseObjectUpdate(obj, creatorFlags, updateFlags);
3213 }
3214
3215 void SendFullObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3216 {
3217 IClientAPI owner;
3218 if (m_scene.ClientManager.TryGetValue(obj.OwnerID, out owner) && owner is LLClientView)
3219 {
3220 LLClientView llOwner = (LLClientView)owner;
3221
3222 // Send an update out to the owner
3223 ObjectUpdatePacket updateToOwner = new ObjectUpdatePacket();
3224 updateToOwner.RegionData.RegionHandle = obj.RegionHandle;
3225 //updateToOwner.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue);
3226 updateToOwner.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3227 updateToOwner.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags | creatorFlags | PrimFlags.ObjectYouOwner, 0);
3228
3229 m_udpServer.SendPacket(llOwner.UDPClient, updateToOwner, ThrottleOutPacketType.State, true);
3230 }
3231
3232 // Send an update out to everyone else
3233 ObjectUpdatePacket updateToOthers = new ObjectUpdatePacket();
3234 updateToOthers.RegionData.RegionHandle = obj.RegionHandle;
3235 //updateToOthers.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue);
3236 updateToOthers.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3237 updateToOthers.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags, 0);
3238
3239 m_scene.ClientManager.ForEach(
3240 delegate(IClientAPI client)
3241 {
3242 if (client.AgentId != obj.OwnerID && client is LLClientView)
3243 {
3244 LLClientView llClient = (LLClientView)client;
3245 m_udpServer.SendPacket(llClient.UDPClient, updateToOthers, ThrottleOutPacketType.State, true);
3246 }
3247 }
3248 );
3249 }
3250
3251 void SendObjectUpdateCompressed(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3252 {
3253 }
3254
3255 void SendImprovedTerseObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3256 {
3257 }
3258
3259 void UpdateFlagsToPacketType(PrimFlags creatorFlags, PrimUpdateFlags updateFlags, out bool canUseCompressed, out bool canUseImproved)
3260 {
3261 canUseCompressed = true;
3262 canUseImproved = true;
3263
3264 if ((updateFlags & PrimUpdateFlags.FullUpdate) == PrimUpdateFlags.FullUpdate || creatorFlags != PrimFlags.None)
3265 {
3266 canUseCompressed = false;
3267 canUseImproved = false;
3268 }
3269 else
3270 {
3271 if ((updateFlags & PrimUpdateFlags.Velocity) != 0 ||
3272 (updateFlags & PrimUpdateFlags.Acceleration) != 0 ||
3273 (updateFlags & PrimUpdateFlags.CollisionPlane) != 0 ||
3274 (updateFlags & PrimUpdateFlags.Joint) != 0)
3275 {
3276 canUseCompressed = false;
3277 }
3278
3279 if ((updateFlags & PrimUpdateFlags.PrimFlags) != 0 ||
3280 (updateFlags & PrimUpdateFlags.ParentID) != 0 ||
3281 (updateFlags & PrimUpdateFlags.Scale) != 0 ||
3282 (updateFlags & PrimUpdateFlags.PrimData) != 0 ||
3283 (updateFlags & PrimUpdateFlags.Text) != 0 ||
3284 (updateFlags & PrimUpdateFlags.NameValue) != 0 ||
3285 (updateFlags & PrimUpdateFlags.ExtraData) != 0 ||
3286 (updateFlags & PrimUpdateFlags.TextureAnim) != 0 ||
3287 (updateFlags & PrimUpdateFlags.Sound) != 0 ||
3288 (updateFlags & PrimUpdateFlags.Particles) != 0 ||
3289 (updateFlags & PrimUpdateFlags.Material) != 0 ||
3290 (updateFlags & PrimUpdateFlags.ClickAction) != 0 ||
3291 (updateFlags & PrimUpdateFlags.MediaURL) != 0 ||
3292 (updateFlags & PrimUpdateFlags.Joint) != 0)
3293 {
3294 canUseImproved = false;
3295 }
3296 }
3297 }
3298
3299 static ObjectUpdatePacket.ObjectDataBlock BuildUpdateBlockFromPrim(SceneObjectPart prim, UUID assetID, PrimFlags flags, uint crc)
3300 {
3301 byte[] objectData = new byte[60];
3302 prim.OffsetPosition.ToBytes(objectData, 0);
3303 prim.Velocity.ToBytes(objectData, 12);
3304 prim.Acceleration.ToBytes(objectData, 24);
3305 prim.RotationOffset.ToBytes(objectData, 36);
3306 prim.AngularVelocity.ToBytes(objectData, 48);
3307
3308 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
3309 update.ClickAction = (byte)prim.ClickAction;
3310 update.CRC = crc;
3311 update.ExtraParams = prim.Shape.ExtraParams ?? Utils.EmptyBytes;
3312 update.Flags = (byte)flags;
3313 update.FullID = prim.UUID;
3314 update.ID = prim.LocalId;
3315 //update.JointAxisOrAnchor = Vector3.Zero; // These are deprecated
3316 //update.JointPivot = Vector3.Zero;
3317 //update.JointType = 0;
3318 update.Material = prim.Material;
3319 update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim
3320 if (prim.IsAttachment)
3321 update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + assetID);
3322 else
3323 update.NameValue = Utils.EmptyBytes;
3324 update.ObjectData = objectData;
3325 update.ParentID = prim.ParentID;
3326 update.PathBegin = prim.Shape.PathBegin;
3327 update.PathCurve = prim.Shape.PathCurve;
3328 update.PathEnd = prim.Shape.PathEnd;
3329 update.PathRadiusOffset = prim.Shape.PathRadiusOffset;
3330 update.PathRevolutions = prim.Shape.PathRevolutions;
3331 update.PathScaleX = prim.Shape.PathScaleX;
3332 update.PathScaleY = prim.Shape.PathScaleY;
3333 update.PathShearX = prim.Shape.PathShearX;
3334 update.PathShearY = prim.Shape.PathShearY;
3335 update.PathSkew = prim.Shape.PathSkew;
3336 update.PathTaperX = prim.Shape.PathTaperX;
3337 update.PathTaperY = prim.Shape.PathTaperY;
3338 update.PathTwist = prim.Shape.PathTwist;
3339 update.PathTwistBegin = prim.Shape.PathTwistBegin;
3340 update.PCode = prim.Shape.PCode;
3341 update.ProfileBegin = prim.Shape.ProfileBegin;
3342 update.ProfileCurve = prim.Shape.ProfileCurve;
3343 update.ProfileEnd = prim.Shape.ProfileEnd;
3344 update.ProfileHollow = prim.Shape.ProfileHollow;
3345 update.PSBlock = prim.ParticleSystem ?? Utils.EmptyBytes;
3346 update.TextColor = new Color4(prim.Color).GetBytes(true);
3347 update.TextureAnim = prim.TextureAnimation ?? Utils.EmptyBytes;
3348 update.TextureEntry = prim.Shape.TextureEntry ?? Utils.EmptyBytes;
3349 update.Scale = prim.Scale;
3350 update.State = prim.Shape.State;
3351 update.Text = Util.StringToBytes256(prim.Text);
3352 update.UpdateFlags = (uint)flags;
3353
3354 if (prim.Sound != UUID.Zero)
3355 {
3356 update.Sound = prim.Sound;
3357 update.OwnerID = prim.OwnerID;
3358 update.Gain = (float)prim.SoundGain;
3359 update.Radius = (float)prim.SoundRadius;
3360 }
3361
3362 switch ((PCode)prim.Shape.PCode)
3363 {
3364 case PCode.Grass:
3365 case PCode.Tree:
3366 case PCode.NewTree:
3367 update.Data = new byte[] { prim.Shape.State };
3368 break;
3369 default:
3370 // TODO: Support ScratchPad
3371 //if (prim.ScratchPad != null)
3372 //{
3373 // update.Data = new byte[prim.ScratchPad.Length];
3374 // Buffer.BlockCopy(prim.ScratchPad, 0, update.Data, 0, update.Data.Length);
3375 //}
3376 //else
3377 //{
3378 // update.Data = Utils.EmptyBytes;
3379 //}
3380 update.Data = Utils.EmptyBytes;
3381 break;
3382 }
3383
3384 return update;
3385 }*/
3386
3387 #endregion Prim/Avatar Updates
3388
3162 #region Avatar Packet/data sending Methods 3389 #region Avatar Packet/data sending Methods
3163 3390
3164 /// <summary> 3391 /// <summary>
@@ -3365,7 +3592,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3365 return; 3592 return;
3366 if (primShape.PCode == 9 && primShape.State != 0 && parentID == 0) 3593 if (primShape.PCode == 9 && primShape.State != 0 && parentID == 0)
3367 return; 3594 return;
3368 3595
3369 if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0) 3596 if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0)
3370 rotation = Quaternion.Identity; 3597 rotation = Quaternion.Identity;
3371 3598