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authorJohn Hurliman2009-11-05 23:50:17 -0800
committerJohn Hurliman2009-11-05 23:50:17 -0800
commit6ed57814c1db72463acc3c5fca154a289eee433e (patch)
treef7c0ddf7901cf5c4204654e9e859688abf3b822b /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
parentChanging the AssetBase constructors to avoid initializing assets with an unkn... (diff)
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* Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per packet. This is a limitation of LLUDP, nothing we can really do about it
* Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs18
1 files changed, 11 insertions, 7 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 101a44b..35ccad9 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3196,12 +3196,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3196 if (!IsActive) return; // We don't need to update inactive clients. 3196 if (!IsActive) return; // We don't need to update inactive clients.
3197 3197
3198 CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate); 3198 CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
3199 // TODO: don't create new blocks if recycling an old packet 3199 loc.Header.Reliable = false;
3200 int total = CoarseLocations.Count; 3200
3201 CoarseLocationUpdatePacket.IndexBlock ib = 3201 // Each packet can only hold around 62 avatar positions and the client clears the mini-map each time
3202 new CoarseLocationUpdatePacket.IndexBlock(); 3202 // a CoarseLocationUpdate packet is received. Oh well.
3203 int total = Math.Min(CoarseLocations.Count, 60);
3204
3205 CoarseLocationUpdatePacket.IndexBlock ib = new CoarseLocationUpdatePacket.IndexBlock();
3206
3203 loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total]; 3207 loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total];
3204 loc.AgentData = new CoarseLocationUpdatePacket.AgentDataBlock[total]; 3208 loc.AgentData = new CoarseLocationUpdatePacket.AgentDataBlock[total];
3209
3205 int selfindex = -1; 3210 int selfindex = -1;
3206 for (int i = 0; i < total; i++) 3211 for (int i = 0; i < total; i++)
3207 { 3212 {
@@ -3211,18 +3216,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3211 lb.X = (byte)CoarseLocations[i].X; 3216 lb.X = (byte)CoarseLocations[i].X;
3212 lb.Y = (byte)CoarseLocations[i].Y; 3217 lb.Y = (byte)CoarseLocations[i].Y;
3213 3218
3214 lb.Z = CoarseLocations[i].Z > 1024 ? (byte)0 : (byte)(CoarseLocations[i].Z * 0.25); 3219 lb.Z = CoarseLocations[i].Z > 1024 ? (byte)0 : (byte)(CoarseLocations[i].Z * 0.25f);
3215 loc.Location[i] = lb; 3220 loc.Location[i] = lb;
3216 loc.AgentData[i] = new CoarseLocationUpdatePacket.AgentDataBlock(); 3221 loc.AgentData[i] = new CoarseLocationUpdatePacket.AgentDataBlock();
3217 loc.AgentData[i].AgentID = users[i]; 3222 loc.AgentData[i].AgentID = users[i];
3218 if (users[i] == AgentId) 3223 if (users[i] == AgentId)
3219 selfindex = i; 3224 selfindex = i;
3220 } 3225 }
3226
3221 ib.You = (short)selfindex; 3227 ib.You = (short)selfindex;
3222 ib.Prey = -1; 3228 ib.Prey = -1;
3223 loc.Index = ib; 3229 loc.Index = ib;
3224 loc.Header.Reliable = false;
3225 loc.Header.Zerocoded = true;
3226 3230
3227 OutPacket(loc, ThrottleOutPacketType.Task); 3231 OutPacket(loc, ThrottleOutPacketType.Task);
3228 } 3232 }