aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
diff options
context:
space:
mode:
authorJohn Hurliman2009-10-08 21:51:53 -0700
committerJohn Hurliman2009-10-08 21:51:53 -0700
commit56a27c37d3e84495988e423be7b52007cea595cc (patch)
tree8452b3cfbf82e00f4188a1eefadc502b042a06e3 /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
parentFear the lockless LLUDP implementation! (diff)
downloadopensim-SC_OLD-56a27c37d3e84495988e423be7b52007cea595cc.zip
opensim-SC_OLD-56a27c37d3e84495988e423be7b52007cea595cc.tar.gz
opensim-SC_OLD-56a27c37d3e84495988e423be7b52007cea595cc.tar.bz2
opensim-SC_OLD-56a27c37d3e84495988e423be7b52007cea595cc.tar.xz
Simplified LLUDPClientCollection from three collections down to one. This will prevent any potential problems from inconsistency between the internal collections
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 84e705a..139dc3b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -119,6 +119,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
119 119
120 #region Properties 120 #region Properties
121 121
122 public LLUDPClient UDPClient { get { return m_udpClient; } }
122 public UUID SecureSessionId { get { return m_secureSessionId; } } 123 public UUID SecureSessionId { get { return m_secureSessionId; } }
123 public IScene Scene { get { return m_scene; } } 124 public IScene Scene { get { return m_scene; } }
124 public UUID SessionId { get { return m_sessionId; } } 125 public UUID SessionId { get { return m_sessionId; } }
@@ -504,7 +505,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
504 + "Any further actions taken will not be processed.\n" 505 + "Any further actions taken will not be processed.\n"
505 + "Please relog", true); 506 + "Please relog", true);
506 507
507 m_udpServer.SendPacket(m_agentId, packet, ThrottleOutPacketType.Unknown, false); 508 OutPacket(packet, ThrottleOutPacketType.Unknown);
508 509
509 // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to 510 // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to
510 // listeners yet, though. 511 // listeners yet, though.