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authorMW2008-06-25 20:03:16 +0000
committerMW2008-06-25 20:03:16 +0000
commit35e1a2fdfc32355e7495df858b4ce1105559cc92 (patch)
tree40f3fad332f01728cc9c99d9319331d09759eb44 /OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
parentforgotten methods in SceneManager for the terrain serialising. (diff)
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first part of Requestmapblocks fixes: Adds uint flags param to the OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend).
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index facee5c..bf435ed 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -5420,7 +5420,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5420 if (handlerRequestMapBlocks != null) 5420 if (handlerRequestMapBlocks != null)
5421 { 5421 {
5422 handlerRequestMapBlocks(this, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, 5422 handlerRequestMapBlocks(this, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY,
5423 MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY); 5423 MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY, MapRequest.AgentData.Flags);
5424 } 5424 }
5425 break; 5425 break;
5426 case PacketType.MapNameRequest: 5426 case PacketType.MapNameRequest: