diff options
* Shielded against various forms of Malformed data crashes - if there is an error in packet creation, we just log and ignore it
* If there's a Socket.AlreadyInProgress, just silently ignore this one
* Tried to refactor the Reset and BeginRecieve logic into something a little more readable, little less duplicated
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientStackNetworkHandler.cs')
0 files changed, 0 insertions, 0 deletions