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authorlbsa712008-08-09 05:26:33 +0000
committerlbsa712008-08-09 05:26:33 +0000
commit6849f4566047cf358ffb42f9efcb90658f2be42d (patch)
tree3b3346d8efa4936db4f81479f62b8dda627a49c8 /OpenSim/Region/ClientStack/LindenUDP/LLClientStackNetworkHandler.cs
parentMantis#1521. Thank you kindly, HomerHorwitz for a patch that: (diff)
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* Shielded against various forms of Malformed data crashes - if there is an error in packet creation, we just log and ignore it
* If there's a Socket.AlreadyInProgress, just silently ignore this one * Tried to refactor the Reset and BeginRecieve logic into something a little more readable, little less duplicated
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