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author | John Hurliman | 2009-10-14 11:44:17 -0700 |
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committer | John Hurliman | 2009-10-14 11:44:17 -0700 |
commit | 4b5a2f8c024b63f75b122916f6322f2f04d79f42 (patch) | |
tree | e4c3b1d086a70c6d50b91bca6f61a08b77b65188 /OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | |
parent | * Minimized the number of times textures are pulled off the priority queue (diff) | |
parent | Merge branch 'master' into htb-throttle (diff) | |
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Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index 9ded390..b53a2fb 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | |||
@@ -31,6 +31,7 @@ using OpenMetaverse; | |||
31 | using OpenMetaverse.Imaging; | 31 | using OpenMetaverse.Imaging; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Framework.Interfaces; | 33 | using OpenSim.Region.Framework.Interfaces; |
34 | using OpenSim.Region.Framework.Scenes.Hypergrid; | ||
34 | using OpenSim.Services.Interfaces; | 35 | using OpenSim.Services.Interfaces; |
35 | using log4net; | 36 | using log4net; |
36 | using System.Reflection; | 37 | using System.Reflection; |
@@ -54,6 +55,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
54 | public UUID TextureID; | 55 | public UUID TextureID; |
55 | public IJ2KDecoder J2KDecoder; | 56 | public IJ2KDecoder J2KDecoder; |
56 | public IAssetService AssetService; | 57 | public IAssetService AssetService; |
58 | public UUID AgentID; | ||
59 | public IHyperAssetService HyperAssets; | ||
57 | public OpenJPEG.J2KLayerInfo[] Layers; | 60 | public OpenJPEG.J2KLayerInfo[] Layers; |
58 | public bool IsDecoded; | 61 | public bool IsDecoded; |
59 | public bool HasAsset; | 62 | public bool HasAsset; |
@@ -373,6 +376,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
373 | UUID assetID = UUID.Zero; | 376 | UUID assetID = UUID.Zero; |
374 | if (asset != null) | 377 | if (asset != null) |
375 | assetID = asset.FullID; | 378 | assetID = asset.FullID; |
379 | else if ((HyperAssets != null) && (sender != HyperAssets)) | ||
380 | { | ||
381 | // Try the user's inventory, but only if it's different from the regions' | ||
382 | string userAssets = HyperAssets.GetUserAssetServer(AgentID); | ||
383 | if ((userAssets != string.Empty) && (userAssets != HyperAssets.GetSimAssetServer())) | ||
384 | { | ||
385 | m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id); | ||
386 | AssetService.Get(userAssets + "/" + id, HyperAssets, AssetReceived); | ||
387 | return; | ||
388 | } | ||
389 | } | ||
376 | 390 | ||
377 | AssetDataCallback(assetID, asset); | 391 | AssetDataCallback(assetID, asset); |
378 | 392 | ||