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authorUbitUmarov2012-09-24 22:57:33 +0100
committerUbitUmarov2012-09-24 22:57:33 +0100
commita1a0a90720e65ce104699abb6dcd46b5cb34a6db (patch)
tree91aea3aac168e92f33ed7c8ef4aab1c3cd68a177 /OpenSim/Region/ClientStack/Linden
parenttouch prebuild.xml (diff)
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more upload changes (plus untouch prebuild.xml)
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs183
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs13
2 files changed, 128 insertions, 68 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 21a1005..4a323d8 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -118,12 +118,20 @@ namespace OpenSim.Region.ClientStack.Linden
118 private IAssetService m_assetService; 118 private IAssetService m_assetService;
119 private bool m_dumpAssetsToFile = false; 119 private bool m_dumpAssetsToFile = false;
120 private string m_regionName; 120 private string m_regionName;
121
121 private int m_levelUpload = 0; 122 private int m_levelUpload = 0;
122 private float m_PrimScaleMin = 0.001f; 123
123 private bool m_enableFreeTestUpload = false; 124 private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
124 private bool m_enableModelUploadTextureToInventory = false; 125 private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
126
127 private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
128 // may not be visible till relog
129
130 private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
125 private UUID m_testAssetsCreatorID = UUID.Zero; 131 private UUID m_testAssetsCreatorID = UUID.Zero;
126 132
133 private float m_PrimScaleMin = 0.001f;
134
127 private enum FileAgentInventoryState : int 135 private enum FileAgentInventoryState : int
128 { 136 {
129 idle = 0, 137 idle = 0,
@@ -143,16 +151,16 @@ namespace OpenSim.Region.ClientStack.Linden
143 // tell it about scene object limits 151 // tell it about scene object limits
144 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys; 152 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
145 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys; 153 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
146// m_ModelCost.PrimScaleMin = ?? 154
147// m_ModelCost.ObjectLinkedPartsMax = ?? 155// m_ModelCost.ObjectLinkedPartsMax = ??
148// m_PrimScaleMin = ?? 156// m_ModelCost.PrimScaleMin = ??
149 157
158 m_PrimScaleMin = m_ModelCost.PrimScaleMin;
150 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor; 159 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
151 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor; 160 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
152 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor; 161 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
153 162 float modelPrimCreationCost = m_ModelCost.primCreationCost;
154 // can be UUID.zero. This is me at OSG, should be a valid grid ID, is case a bad config 163 float modelMeshByteCost = m_ModelCost.bytecost;
155 UUID.TryParse("58e06f33-ea8c-4ff6-9af5-420606926118", out m_testAssetsCreatorID);
156 164
157 IConfigSource config = m_Scene.Config; 165 IConfigSource config = m_Scene.Config;
158 if (config != null) 166 if (config != null)
@@ -175,10 +183,16 @@ namespace OpenSim.Region.ClientStack.Linden
175 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor); 183 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
176 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor); 184 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
177 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor); 185 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
178 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", false); 186 // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
187 modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
188 modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
179 189
180 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", false); 190 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
181 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", m_testAssetsCreatorID.ToString()); 191
192 m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
193 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
194 m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
195 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
182 if (testcreator != "") 196 if (testcreator != "")
183 { 197 {
184 UUID id; 198 UUID id;
@@ -190,6 +204,8 @@ namespace OpenSim.Region.ClientStack.Linden
190 m_ModelCost.ModelMeshCostFactor = modelUploadFactor; 204 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
191 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor; 205 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
192 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor; 206 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
207 m_ModelCost.primCreationCost = modelPrimCreationCost;
208 m_ModelCost.bytecost = modelMeshByteCost;
193 } 209 }
194 } 210 }
195 211
@@ -490,6 +506,8 @@ namespace OpenSim.Region.ClientStack.Linden
490 int nreqinstances = 0; 506 int nreqinstances = 0;
491 bool IsAtestUpload = false; 507 bool IsAtestUpload = false;
492 508
509 string assetName = llsdRequest.name;
510
493 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData(); 511 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
494 512
495 if (llsdRequest.asset_type == "texture" || 513 if (llsdRequest.asset_type == "texture" ||
@@ -497,7 +515,7 @@ namespace OpenSim.Region.ClientStack.Linden
497 llsdRequest.asset_type == "mesh" || 515 llsdRequest.asset_type == "mesh" ||
498 llsdRequest.asset_type == "sound") 516 llsdRequest.asset_type == "sound")
499 { 517 {
500 ScenePresence avatar = null; 518 ScenePresence avatar = null;
501 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); 519 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
502 520
503 // check user level 521 // check user level
@@ -519,7 +537,7 @@ namespace OpenSim.Region.ClientStack.Linden
519 } 537 }
520 } 538 }
521 539
522 // check funds 540 // check test upload and funds
523 if (client != null) 541 if (client != null)
524 { 542 {
525 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); 543 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
@@ -558,41 +576,53 @@ namespace OpenSim.Region.ClientStack.Linden
558 cost = baseCost; 576 cost = baseCost;
559 } 577 }
560 578
561 if (m_enableFreeTestUpload && cost > 0 && mm != null) 579 if (cost > 0 && mm != null)
562 { 580 {
563 string str = llsdRequest.name; 581 // check for test upload
564 if (str.Length > 5 && str.StartsWith("TEST-")) 582
583 if (m_ForceFreeTestUpload) // all are test
565 { 584 {
566 warning += "Upload will have no cost, but for personal test purposes only. Other uses are forbiden"; 585 if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
586 assetName = "TEST-" + assetName;
587
567 IsAtestUpload = true; 588 IsAtestUpload = true;
568 } 589 }
569 }
570
571 if (client != null && warning != String.Empty)
572 client.SendAgentAlertMessage(warning, true);
573 590
574 // check funds 591 else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
575 if (!IsAtestUpload && mm != null && cost >0)
576 {
577 if (!mm.UploadCovered(client.AgentId, (int)cost))
578 { 592 {
579 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
580 resperror.message = "Insuficient funds";
581 resperror.identifier = UUID.Zero;
582 593
583 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 594 IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
584 errorResponse.uploader = ""; 595 }
585 errorResponse.state = "error"; 596
586 errorResponse.error = resperror; 597
587 lock (m_ModelCost) 598 if(IsAtestUpload) // let user know, still showing cost estimation
588 m_FileAgentInventoryState = FileAgentInventoryState.idle; 599 warning += "Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on another region";
589 return errorResponse; 600
601 // check funds
602 else
603 {
604 if (!mm.UploadCovered(client.AgentId, (int)cost))
605 {
606 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
607 resperror.message = "Insuficient funds";
608 resperror.identifier = UUID.Zero;
609
610 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
611 errorResponse.uploader = "";
612 errorResponse.state = "error";
613 errorResponse.error = resperror;
614 lock (m_ModelCost)
615 m_FileAgentInventoryState = FileAgentInventoryState.idle;
616 return errorResponse;
617 }
590 } 618 }
591 } 619 }
620
621 if (client != null && warning != String.Empty)
622 client.SendAgentAlertMessage(warning, true);
592 } 623 }
593 } 624 }
594 625
595 string assetName = llsdRequest.name;
596 string assetDes = llsdRequest.description; 626 string assetDes = llsdRequest.description;
597 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 627 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
598 UUID newAsset = UUID.Random(); 628 UUID newAsset = UUID.Random();
@@ -607,7 +637,7 @@ namespace OpenSim.Region.ClientStack.Linden
607 AssetUploader uploader = 637 AssetUploader uploader =
608 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 638 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
609 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, 639 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
610 texturesFolder, nreqtextures, nreqmeshs, nreqinstances,IsAtestUpload); 640 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
611 641
612 m_HostCapsObj.HttpListener.AddStreamHandler( 642 m_HostCapsObj.HttpListener.AddStreamHandler(
613 new BinaryStreamHandler( 643 new BinaryStreamHandler(
@@ -667,12 +697,16 @@ namespace OpenSim.Region.ClientStack.Linden
667 sbyte assType = 0; 697 sbyte assType = 0;
668 sbyte inType = 0; 698 sbyte inType = 0;
669 699
700 IClientAPI client = null;
701
670 UUID owner_id = m_HostCapsObj.AgentID; 702 UUID owner_id = m_HostCapsObj.AgentID;
671 UUID creatorID; 703 UUID creatorID;
672 704
673 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0); 705 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
674 706
675 if (istest) 707 bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
708
709 if (istest && m_testAssetsCreatorID != UUID.Zero)
676 creatorID = m_testAssetsCreatorID; 710 creatorID = m_testAssetsCreatorID;
677 else 711 else
678 creatorID = owner_id; 712 creatorID = owner_id;
@@ -755,10 +789,19 @@ namespace OpenSim.Region.ClientStack.Linden
755 789
756 List<UUID> textures = new List<UUID>(); 790 List<UUID> textures = new List<UUID>();
757 791
792
793 if (doTextInv)
794 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
795
796 if(client == null) // don't put textures in inventory if there is no client
797 doTextInv = false;
798
758 for (int i = 0; i < texture_list.Count; i++) 799 for (int i = 0; i < texture_list.Count; i++)
759 { 800 {
760 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr); 801 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
761 textureAsset.Data = texture_list[i].AsBinary(); 802 textureAsset.Data = texture_list[i].AsBinary();
803 if (istest)
804 textureAsset.Local = true;
762 m_assetService.Store(textureAsset); 805 m_assetService.Store(textureAsset);
763 textures.Add(textureAsset.FullID); 806 textures.Add(textureAsset.FullID);
764 807
@@ -788,9 +831,8 @@ namespace OpenSim.Region.ClientStack.Linden
788 texitem.NextPermissions = (uint)PermissionMask.All; 831 texitem.NextPermissions = (uint)PermissionMask.All;
789 texitem.CreationDate = Util.UnixTimeSinceEpoch(); 832 texitem.CreationDate = Util.UnixTimeSinceEpoch();
790 833
791 AddNewInventoryItem(m_HostCapsObj.AgentID, texitem, 0); 834 m_Scene.AddInventoryItem(client, texitem);
792 texitem = null; 835 texitem = null;
793 // this aren't showing up in viewer until relog :(
794 } 836 }
795 } 837 }
796 838
@@ -800,6 +842,8 @@ namespace OpenSim.Region.ClientStack.Linden
800 { 842 {
801 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); 843 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
802 meshAsset.Data = mesh_list[i].AsBinary(); 844 meshAsset.Data = mesh_list[i].AsBinary();
845 if (istest)
846 meshAsset.Local = true;
803 m_assetService.Store(meshAsset); 847 m_assetService.Store(meshAsset);
804 meshAssets.Add(meshAsset.FullID); 848 meshAssets.Add(meshAsset.FullID);
805 } 849 }
@@ -908,14 +952,12 @@ namespace OpenSim.Region.ClientStack.Linden
908// UUID owner_id = permissions["owner_id"].AsUUID(); 952// UUID owner_id = permissions["owner_id"].AsUUID();
909// int owner_mask = permissions["owner_mask"].AsInteger(); 953// int owner_mask = permissions["owner_mask"].AsInteger();
910// no longer used - end ------------------------ 954// no longer used - end ------------------------
911 955
912
913 956
914 SceneObjectPart prim 957 SceneObjectPart prim
915 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 958 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
916 959
917 prim.Scale = scale; 960 prim.Scale = scale;
918// prim.OffsetPosition = position;
919 rotations.Add(rotation); 961 rotations.Add(rotation);
920 positions.Add(position); 962 positions.Add(position);
921 prim.UUID = UUID.Random(); 963 prim.UUID = UUID.Random();
@@ -930,18 +972,20 @@ namespace OpenSim.Region.ClientStack.Linden
930 else 972 else
931 prim.Name = assetName + "#" + i.ToString(); 973 prim.Name = assetName + "#" + i.ToString();
932 974
933 if (istest) 975 if (restrictPerms)
934 { 976 {
935 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify); 977 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
936 prim.EveryoneMask = 0; 978 prim.EveryoneMask = 0;
937 prim.GroupMask = 0; 979 prim.GroupMask = 0;
938 prim.NextOwnerMask = 0; 980 prim.NextOwnerMask = 0;
939 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify); 981 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
982 }
940 983
984 if(istest)
941 prim.Description = "For personal testing only. Other uses are forbiden"; 985 prim.Description = "For personal testing only. Other uses are forbiden";
942 }
943 else 986 else
944 prim.Description = ""; 987 prim.Description = "";
988
945 prim.Material = material; 989 prim.Material = material;
946 prim.PhysicsShapeType = physicsShapeType; 990 prim.PhysicsShapeType = physicsShapeType;
947 991
@@ -1007,6 +1051,8 @@ namespace OpenSim.Region.ClientStack.Linden
1007 AssetBase asset; 1051 AssetBase asset;
1008 asset = new AssetBase(assetID, assetName, assType, creatorIDstr); 1052 asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
1009 asset.Data = data; 1053 asset.Data = data;
1054 if (istest)
1055 asset.Local = true;
1010 if (AddNewAsset != null) 1056 if (AddNewAsset != null)
1011 AddNewAsset(asset); 1057 AddNewAsset(asset);
1012 else if (m_assetService != null) 1058 else if (m_assetService != null)
@@ -1019,7 +1065,10 @@ namespace OpenSim.Region.ClientStack.Linden
1019 item.ID = inventoryItem; 1065 item.ID = inventoryItem;
1020 item.AssetID = asset.FullID; 1066 item.AssetID = asset.FullID;
1021 if (istest) 1067 if (istest)
1068 {
1022 item.Description = "For personal testing only. Other uses are forbiden"; 1069 item.Description = "For personal testing only. Other uses are forbiden";
1070 item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
1071 }
1023 else 1072 else
1024 item.Description = assetDescription; 1073 item.Description = assetDescription;
1025 item.Name = assetName; 1074 item.Name = assetName;
@@ -1030,7 +1079,7 @@ namespace OpenSim.Region.ClientStack.Linden
1030 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current 1079 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
1031 // (owner) permissions. This becomes a problem if next permissions are changed. 1080 // (owner) permissions. This becomes a problem if next permissions are changed.
1032 1081
1033 if (istest) 1082 if (restrictPerms)
1034 { 1083 {
1035 item.CurrentPermissions 1084 item.CurrentPermissions
1036 = (uint)(PermissionMask.Move | PermissionMask.Modify); 1085 = (uint)(PermissionMask.Move | PermissionMask.Modify);
@@ -1051,16 +1100,18 @@ namespace OpenSim.Region.ClientStack.Linden
1051 1100
1052 item.CreationDate = Util.UnixTimeSinceEpoch(); 1101 item.CreationDate = Util.UnixTimeSinceEpoch();
1053 1102
1054 IClientAPI client = null;
1055 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); 1103 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
1056 1104
1057 if (AddNewInventoryItem != null) 1105 if (AddNewInventoryItem != null)
1058 { 1106 {
1059 if (istest) 1107 if (istest)
1060 { 1108 {
1109 m_Scene.AddInventoryItem(client, item);
1110/*
1061 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0); 1111 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
1062 if (client != null) 1112 if (client != null)
1063 client.SendAgentAlertMessage("Upload complete with no cost for personal testing purposes only. Other uses are forbiden", true); 1113 client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
1114 */
1064 } 1115 }
1065 else 1116 else
1066 { 1117 {
@@ -1487,22 +1538,34 @@ namespace OpenSim.Region.ClientStack.Linden
1487 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, 1538 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1488 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error); 1539 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
1489 } 1540 }
1490 if(m_error == String.Empty) 1541 if (m_IsAtestUpload)
1491 {
1492 uploadComplete.new_asset = newAssetID.ToString();
1493 uploadComplete.new_inventory_item = inv;
1494// if (m_texturesFolder != UUID.Zero)
1495// uploadComplete.new_texture_folder_id = m_texturesFolder;
1496 uploadComplete.state = "complete";
1497 }
1498 else
1499 { 1542 {
1500 LLSDAssetUploadError resperror = new LLSDAssetUploadError(); 1543 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1501 resperror.message = m_error; 1544 resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are forbiden. Item may not work on other region";
1502 resperror.identifier = inv; 1545 resperror.identifier = inv;
1503 1546
1504 uploadComplete.error = resperror; 1547 uploadComplete.error = resperror;
1505 uploadComplete.state = "failed"; 1548 uploadComplete.state = "Upload4Testing";
1549 }
1550 else
1551 {
1552 if (m_error == String.Empty)
1553 {
1554 uploadComplete.new_asset = newAssetID.ToString();
1555 uploadComplete.new_inventory_item = inv;
1556 // if (m_texturesFolder != UUID.Zero)
1557 // uploadComplete.new_texture_folder_id = m_texturesFolder;
1558 uploadComplete.state = "complete";
1559 }
1560 else
1561 {
1562 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1563 resperror.message = m_error;
1564 resperror.identifier = inv;
1565
1566 uploadComplete.error = resperror;
1567 uploadComplete.state = "failed";
1568 }
1506 } 1569 }
1507 1570
1508 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1571 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
index 66bb429..4a3fae6 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -35,18 +35,15 @@ namespace OpenSim.Region.ClientStack.Linden
35 // fees are normalized to 1.0 35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 ) 36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37 37
38 public float ModelMeshCostFactor = 0f; //Free 38 public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelMinCostFactor = 0f; // Free 39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 //public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures) 40 public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
41 //public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures
42 41
43 public float ModelTextureCostFactor = 1.00f; // keep full price because texture price
44 // is based on it's storage needs not on usability
45 // itens costs in normalized values 42 // itens costs in normalized values
46 // ie will be multiplied by basicCost and factors above 43 // ie will be multiplied by basicCost and factors above
47 const float primCreationCost = 0.002f; // extra cost for each prim creation overhead 44 public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
48 // weigthed size to normalized cost 45 // weigthed size to normalized cost
49 const float bytecost = 1e-5f; 46 public float bytecost = 1e-5f;
50 47
51 // mesh upload fees based on compressed data sizes 48 // mesh upload fees based on compressed data sizes
52 // several data sections are counted more that once 49 // several data sections are counted more that once