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authorJustin Clark-Casey (justincc)2013-04-16 21:58:24 +0100
committerJustin Clark-Casey (justincc)2013-04-16 21:58:24 +0100
commitc5de9840b05514eb659696239593e51e636398b8 (patch)
treeb0f785416fb46b0a7f83cbb4c8ee9cea549102a1 /OpenSim/Region/ClientStack/Linden
parentBulletSim: fixing problems with llMoveToTarget. Not all fixed yet. (diff)
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refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop().
This was an undocumented interface which I think was for long defunct region load balancing experiments. Also adds method doc for some IClientNetworkServer methods.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs5
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 72516cd..985aa4d 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -62,11 +62,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
62 m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager); 62 m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager);
63 } 63 }
64 64
65 public void NetworkStop()
66 {
67 m_udpServer.Stop();
68 }
69
70 public void AddScene(IScene scene) 65 public void AddScene(IScene scene)
71 { 66 {
72 m_udpServer.AddScene(scene); 67 m_udpServer.AddScene(scene);