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author | Justin Clark-Casey (justincc) | 2011-12-08 18:34:23 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-08 18:34:23 +0000 |
commit | f61e54892f2284b6f89bacf3069467c05b2eea11 (patch) | |
tree | 87cb0933707a8e02f920910c7669273232021470 /OpenSim/Region/ClientStack/Linden | |
parent | Simplify Scene.AddNewClient() (diff) | |
download | opensim-SC_OLD-f61e54892f2284b6f89bacf3069467c05b2eea11.zip opensim-SC_OLD-f61e54892f2284b6f89bacf3069467c05b2eea11.tar.gz opensim-SC_OLD-f61e54892f2284b6f89bacf3069467c05b2eea11.tar.bz2 opensim-SC_OLD-f61e54892f2284b6f89bacf3069467c05b2eea11.tar.xz |
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 58 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs | 5 |
3 files changed, 46 insertions, 21 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 7d39ddc..f246637 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -379,6 +379,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
379 | set { m_startpos = value; } | 379 | set { m_startpos = value; } |
380 | } | 380 | } |
381 | public UUID AgentId { get { return m_agentId; } } | 381 | public UUID AgentId { get { return m_agentId; } } |
382 | public ISceneAgent SceneAgent { get; private set; } | ||
382 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 383 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
383 | public string ActiveGroupName { get { return m_activeGroupName; } } | 384 | public string ActiveGroupName { get { return m_activeGroupName; } } |
384 | public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } } | 385 | public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } } |
@@ -508,6 +509,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
508 | 509 | ||
509 | // Remove ourselves from the scene | 510 | // Remove ourselves from the scene |
510 | m_scene.RemoveClient(AgentId, true); | 511 | m_scene.RemoveClient(AgentId, true); |
512 | SceneAgent = null; | ||
511 | 513 | ||
512 | // We can't reach into other scenes and close the connection | 514 | // We can't reach into other scenes and close the connection |
513 | // We need to do this over grid communications | 515 | // We need to do this over grid communications |
@@ -687,7 +689,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
687 | 689 | ||
688 | public virtual void Start() | 690 | public virtual void Start() |
689 | { | 691 | { |
690 | m_scene.AddNewClient(this, PresenceType.User); | 692 | SceneAgent = m_scene.AddNewClient(this, PresenceType.User); |
691 | 693 | ||
692 | RefreshGroupMembership(); | 694 | RefreshGroupMembership(); |
693 | } | 695 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index ccad241..7db5f6b 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -894,11 +894,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
894 | IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; | 894 | IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; |
895 | 895 | ||
896 | // Begin the process of adding the client to the simulator | 896 | // Begin the process of adding the client to the simulator |
897 | AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint); | 897 | IClientAPI client = AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint); |
898 | 898 | ||
899 | // Send ack | 899 | // Send ack straight away to let the viewer know that the connection is active. |
900 | SendAckImmediate(remoteEndPoint, packet.Header.Sequence); | 900 | SendAckImmediate(remoteEndPoint, packet.Header.Sequence); |
901 | 901 | ||
902 | // FIXME: Nasty - this is the only way we currently know if Scene.AddNewClient() failed to find a | ||
903 | // circuit and bombed out early. That check might be pointless since authorization is established | ||
904 | // up here. | ||
905 | if (client != null && client.SceneAgent != null) | ||
906 | client.SceneAgent.SendInitialDataToMe(); | ||
907 | |||
902 | // m_log.DebugFormat( | 908 | // m_log.DebugFormat( |
903 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", | 909 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", |
904 | // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); | 910 | // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); |
@@ -933,7 +939,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
933 | return sessionInfo.Authorised; | 939 | return sessionInfo.Authorised; |
934 | } | 940 | } |
935 | 941 | ||
936 | private void AddNewClient(UseCircuitCodePacket useCircuitCode, IPEndPoint remoteEndPoint) | 942 | /// <summary> |
943 | /// Add a new client. | ||
944 | /// </summary> | ||
945 | /// <param name="useCircuitCode"></param> | ||
946 | /// <param name="remoteEndPoint"></param> | ||
947 | /// <returns> | ||
948 | /// The client that was added or null if the client failed authorization or already existed. | ||
949 | /// </returns> | ||
950 | private IClientAPI AddNewClient(UseCircuitCodePacket useCircuitCode, IPEndPoint remoteEndPoint) | ||
937 | { | 951 | { |
938 | UUID agentID = useCircuitCode.CircuitCode.ID; | 952 | UUID agentID = useCircuitCode.CircuitCode.ID; |
939 | UUID sessionID = useCircuitCode.CircuitCode.SessionID; | 953 | UUID sessionID = useCircuitCode.CircuitCode.SessionID; |
@@ -942,7 +956,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
942 | AuthenticateResponse sessionInfo; | 956 | AuthenticateResponse sessionInfo; |
943 | if (IsClientAuthorized(useCircuitCode, out sessionInfo)) | 957 | if (IsClientAuthorized(useCircuitCode, out sessionInfo)) |
944 | { | 958 | { |
945 | AddClient(circuitCode, agentID, sessionID, remoteEndPoint, sessionInfo); | 959 | return AddClient(circuitCode, agentID, sessionID, remoteEndPoint, sessionInfo); |
946 | } | 960 | } |
947 | else | 961 | else |
948 | { | 962 | { |
@@ -950,38 +964,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
950 | m_log.WarnFormat( | 964 | m_log.WarnFormat( |
951 | "[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}", | 965 | "[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}", |
952 | useCircuitCode.CircuitCode.ID, useCircuitCode.CircuitCode.Code, remoteEndPoint); | 966 | useCircuitCode.CircuitCode.ID, useCircuitCode.CircuitCode.Code, remoteEndPoint); |
967 | |||
968 | return null; | ||
953 | } | 969 | } |
954 | } | 970 | } |
955 | 971 | ||
956 | protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) | 972 | /// <summary> |
973 | /// Add a client. | ||
974 | /// </summary> | ||
975 | /// <param name="circuitCode"></param> | ||
976 | /// <param name="agentID"></param> | ||
977 | /// <param name="sessionID"></param> | ||
978 | /// <param name="remoteEndPoint"></param> | ||
979 | /// <param name="sessionInfo"></param> | ||
980 | /// <returns>The client if it was added. Null if the client already existed.</returns> | ||
981 | protected virtual IClientAPI AddClient( | ||
982 | uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) | ||
957 | { | 983 | { |
984 | IClientAPI client = null; | ||
985 | |||
958 | // In priciple there shouldn't be more than one thread here, ever. | 986 | // In priciple there shouldn't be more than one thread here, ever. |
959 | // But in case that happens, we need to synchronize this piece of code | 987 | // But in case that happens, we need to synchronize this piece of code |
960 | // because it's too important | 988 | // because it's too important |
961 | lock (this) | 989 | lock (this) |
962 | { | 990 | { |
963 | IClientAPI existingClient; | 991 | if (!m_scene.TryGetClient(agentID, out client)) |
964 | |||
965 | if (!m_scene.TryGetClient(agentID, out existingClient)) | ||
966 | { | 992 | { |
967 | // Create the LLUDPClient | ||
968 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | 993 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); |
969 | // Create the LLClientView | 994 | |
970 | LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | 995 | client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); |
971 | client.OnLogout += LogoutHandler; | 996 | client.OnLogout += LogoutHandler; |
972 | 997 | ||
973 | client.DisableFacelights = m_disableFacelights; | 998 | ((LLClientView)client).DisableFacelights = m_disableFacelights; |
974 | 999 | ||
975 | // Start the IClientAPI | ||
976 | client.Start(); | 1000 | client.Start(); |
977 | |||
978 | } | ||
979 | else | ||
980 | { | ||
981 | m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}", | ||
982 | existingClient.AgentId, remoteEndPoint, circuitCode); | ||
983 | } | 1001 | } |
984 | } | 1002 | } |
1003 | |||
1004 | return client; | ||
985 | } | 1005 | } |
986 | 1006 | ||
987 | private void RemoveClient(LLUDPClient udpClient) | 1007 | private void RemoveClient(LLUDPClient udpClient) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs index 737c654..fb94355 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs | |||
@@ -53,9 +53,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
53 | public override void Update() {} | 53 | public override void Update() {} |
54 | public override void LoadWorldMap() {} | 54 | public override void LoadWorldMap() {} |
55 | 55 | ||
56 | public override void AddNewClient(IClientAPI client, PresenceType type) | 56 | public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type) |
57 | { | 57 | { |
58 | client.OnObjectName += RecordObjectNameCall; | 58 | client.OnObjectName += RecordObjectNameCall; |
59 | |||
60 | // FIXME | ||
61 | return null; | ||
59 | } | 62 | } |
60 | 63 | ||
61 | public override void RemoveClient(UUID agentID, bool someReason) {} | 64 | public override void RemoveClient(UUID agentID, bool someReason) {} |