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author | Justin Clark-Casey (justincc) | 2011-07-19 05:14:58 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-19 05:14:58 +0100 |
commit | 62325829ecab7d956416ff0450faa3f90f267e6c (patch) | |
tree | 1e7e11a8c574c6c42bc5beb84270c94e58c251ab /OpenSim/Region/ClientStack/Linden | |
parent | Fix undo for rotation of the root prim in a linkset on its own. (diff) | |
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comment out all kinds of debugging guff
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 00115cc..a34ad62 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -11224,8 +11224,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11224 | if (multipleupdate.AgentData.SessionID != SessionId) | 11224 | if (multipleupdate.AgentData.SessionID != SessionId) |
11225 | return false; | 11225 | return false; |
11226 | 11226 | ||
11227 | m_log.DebugFormat( | 11227 | // m_log.DebugFormat( |
11228 | "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length); | 11228 | // "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length); |
11229 | 11229 | ||
11230 | Scene tScene = (Scene)m_scene; | 11230 | Scene tScene = (Scene)m_scene; |
11231 | 11231 | ||
@@ -11247,9 +11247,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11247 | } | 11247 | } |
11248 | else | 11248 | else |
11249 | { | 11249 | { |
11250 | m_log.DebugFormat( | 11250 | // m_log.DebugFormat( |
11251 | "[CLIENT]: Processing block {0} type {1} for {2} {3}", | 11251 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", |
11252 | i, block.Type, part.Name, part.LocalId); | 11252 | // i, block.Type, part.Name, part.LocalId); |
11253 | 11253 | ||
11254 | // // Do this once since fetch parts creates a new array. | 11254 | // // Do this once since fetch parts creates a new array. |
11255 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11255 | // SceneObjectPart[] parts = part.ParentGroup.Parts; |