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authorJustin Clark-Casey (justincc)2012-01-16 23:04:08 +0000
committerJustin Clark-Casey (justincc)2012-01-16 23:04:08 +0000
commit59a0c50d48100527d00ea87935fdc24055249ba5 (patch)
treef7d0715f68bdc2cfeb819abe494b0018beb20017 /OpenSim/Region/ClientStack/Linden
parentRemove monocov and other obsolete nant build targets. (diff)
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Comment out noisy log lines I accidentally included in the nant build target adjustment commit.
Left in the method doc.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 2553b3a..4ba441e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -3477,9 +3477,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3477 3477
3478 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3478 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
3479 { 3479 {
3480 m_log.DebugFormat( 3480// m_log.DebugFormat(
3481 "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}", 3481// "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
3482 agentID, textureEntry.Length, Name, AgentId); 3482// agentID, textureEntry.Length, Name, AgentId);
3483 3483
3484 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3484 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3485 // TODO: don't create new blocks if recycling an old packet 3485 // TODO: don't create new blocks if recycling an old packet
@@ -3537,9 +3537,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3537 /// </summary> 3537 /// </summary>
3538 public void SendAvatarDataImmediate(ISceneEntity avatar) 3538 public void SendAvatarDataImmediate(ISceneEntity avatar)
3539 { 3539 {
3540 m_log.DebugFormat( 3540// m_log.DebugFormat(
3541 "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}", 3541// "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
3542 avatar.Name, avatar.UUID, Name, AgentId); 3542// avatar.Name, avatar.UUID, Name, AgentId);
3543 3543
3544 ScenePresence presence = avatar as ScenePresence; 3544 ScenePresence presence = avatar as ScenePresence;
3545 if (presence == null) 3545 if (presence == null)