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authorUbitUmarov2016-11-20 13:36:34 +0000
committerUbitUmarov2016-11-20 13:36:34 +0000
commitf1958e9f71f5ba9b8ca088f23df68336a3c7b43c (patch)
tree2501c6e0f96672d9332efe2d964a47d03664fa95 /OpenSim/Region/ClientStack/Linden/UDP
parentHG add a small delay before start sending region data (diff)
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revert more object references removal on clients close because 2 many code paths don't have proper abort
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs4
2 files changed, 1 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 5879e56..65a341e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -606,11 +606,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
606 //m_scene.CloseAllAgents(CircuitCode); 606 //m_scene.CloseAllAgents(CircuitCode);
607 607
608 // Disable UDP handling for this client 608 // Disable UDP handling for this client
609 m_udpClient.Shutdown();
610
611 m_udpClient.OnQueueEmpty -= HandleQueueEmpty; 609 m_udpClient.OnQueueEmpty -= HandleQueueEmpty;
612 m_udpClient.HasUpdates -= HandleHasUpdates; 610 m_udpClient.HasUpdates -= HandleHasUpdates;
613 m_udpClient.OnPacketStats -= PopulateStats; 611 m_udpClient.OnPacketStats -= PopulateStats;
612 m_udpClient.Shutdown();
614 613
615 // Shutdown the image manager 614 // Shutdown the image manager
616 ImageManager.Close(); 615 ImageManager.Close();
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index c804e33..dc8ac3c 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -288,15 +288,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
288 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) 288 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
289 { 289 {
290 m_packetOutboxes[i].Clear(); 290 m_packetOutboxes[i].Clear();
291 m_throttleCategories[i] = null;
292 m_nextPackets[i] = null; 291 m_nextPackets[i] = null;
293 } 292 }
294 293
295 // pull the throttle out of the scene throttle 294 // pull the throttle out of the scene throttle
296 m_throttleClient.Parent.UnregisterRequest(m_throttleClient); 295 m_throttleClient.Parent.UnregisterRequest(m_throttleClient);
297 m_throttleClient = null;
298 OnPacketStats = null;
299 OnQueueEmpty = null;
300 PendingAcks.Clear(); 296 PendingAcks.Clear();
301 NeedAcks.Clear(); 297 NeedAcks.Clear();
302 } 298 }