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author | Justin Clark-Casey (justincc) | 2014-08-13 22:57:14 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-08-13 22:57:14 +0100 |
commit | 0db6f3a2bdba4ffc0992facce07553a829027c5b (patch) | |
tree | 775397fd0fd27e81f196e35f404d35872d603616 /OpenSim/Region/ClientStack/Linden/UDP | |
parent | Terminate 'nothing' behaviour (and potentially others) by signalling using an... (diff) | |
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Only set up the UnackedMethod for an outgoing message if that message is actually meant to get an ack (because it's reliable).
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index f52401a..5a9646a 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1077,8 +1077,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1077 | #region Queue or Send | 1077 | #region Queue or Send |
1078 | 1078 | ||
1079 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); | 1079 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); |
1080 | |||
1080 | // If we were not provided a method for handling unacked, use the UDPServer default method | 1081 | // If we were not provided a method for handling unacked, use the UDPServer default method |
1081 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); | 1082 | if ((outgoingPacket.Buffer.Data[0] & Helpers.MSG_RELIABLE) != 0) |
1083 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); | ||
1082 | 1084 | ||
1083 | // If a Linden Lab 1.23.5 client receives an update packet after a kill packet for an object, it will | 1085 | // If a Linden Lab 1.23.5 client receives an update packet after a kill packet for an object, it will |
1084 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object | 1086 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object |