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author | Justin Clark-Casey (justincc) | 2013-11-29 02:41:32 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-11-29 02:41:32 +0000 |
commit | ca079c378a442f58da1df155916480591a7fb082 (patch) | |
tree | 7f90295c2e8ba65824c522b84e93f60a9ae2e2c2 /OpenSim/Region/ClientStack/Linden/UDP | |
parent | Add parameter checking for land_collision, land_collision_start and land_coll... (diff) | |
parent | Fix regression where sitting on ground stopped working. (diff) | |
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Merge branch 'link-sitting'
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 20bc59c..8592650 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -5079,6 +5079,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5079 | { | 5079 | { |
5080 | ScenePresence presence = (ScenePresence)entity; | 5080 | ScenePresence presence = (ScenePresence)entity; |
5081 | 5081 | ||
5082 | // m_log.DebugFormat( | ||
5083 | // "[LLCLIENTVIEW]: Sending terse update to {0} with position {1} in {2}", Name, presence.OffsetPosition, m_scene.Name); | ||
5084 | |||
5082 | attachPoint = presence.State; | 5085 | attachPoint = presence.State; |
5083 | collisionPlane = presence.CollisionPlane; | 5086 | collisionPlane = presence.CollisionPlane; |
5084 | position = presence.OffsetPosition; | 5087 | position = presence.OffsetPosition; |
@@ -5198,6 +5201,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5198 | 5201 | ||
5199 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5202 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5200 | { | 5203 | { |
5204 | // m_log.DebugFormat( | ||
5205 | // "[LLCLIENTVIEW]: Sending full update to {0} with position {1} in {2}", Name, data.OffsetPosition, m_scene.Name); | ||
5206 | |||
5201 | byte[] objectData = new byte[76]; | 5207 | byte[] objectData = new byte[76]; |
5202 | 5208 | ||
5203 | data.CollisionPlane.ToBytes(objectData, 0); | 5209 | data.CollisionPlane.ToBytes(objectData, 0); |
@@ -5218,7 +5224,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5218 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5224 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5219 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5225 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5220 | update.ObjectData = objectData; | 5226 | update.ObjectData = objectData; |
5221 | update.ParentID = data.ParentID; | 5227 | |
5228 | SceneObjectPart parentPart = data.ParentPart; | ||
5229 | if (parentPart != null) | ||
5230 | update.ParentID = parentPart.ParentGroup.LocalId; | ||
5231 | else | ||
5232 | update.ParentID = 0; | ||
5233 | |||
5222 | update.PathCurve = 16; | 5234 | update.PathCurve = 16; |
5223 | update.PathScaleX = 100; | 5235 | update.PathScaleX = 100; |
5224 | update.PathScaleY = 100; | 5236 | update.PathScaleY = 100; |
@@ -12643,6 +12655,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12643 | { | 12655 | { |
12644 | if (p is ScenePresence) | 12656 | if (p is ScenePresence) |
12645 | { | 12657 | { |
12658 | // m_log.DebugFormat( | ||
12659 | // "[LLCLIENTVIEW]: Immediately sending terse agent update for {0} to {1} in {2}", | ||
12660 | // p.Name, Name, Scene.Name); | ||
12661 | |||
12646 | // It turns out to get the agent to stop flying, you have to feed it stop flying velocities | 12662 | // It turns out to get the agent to stop flying, you have to feed it stop flying velocities |
12647 | // There's no explicit message to send the client to tell it to stop flying.. it relies on the | 12663 | // There's no explicit message to send the client to tell it to stop flying.. it relies on the |
12648 | // velocity, collision plane and avatar height | 12664 | // velocity, collision plane and avatar height |