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authorMelanie2013-07-24 03:50:09 +0100
committerMelanie2013-07-24 03:50:09 +0100
commita7eb1b5b855b3caa6c4622789ef1377830e2f435 (patch)
tree2bd58bcd2bd9b37adeb746f4b399b1d98539d1cf /OpenSim/Region/ClientStack/Linden/UDP
parentMerge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ... (diff)
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs20
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs10
2 files changed, 28 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index dfad485..ac5e77e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -3816,6 +3816,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3816 ResendPrimUpdate(update); 3816 ResendPrimUpdate(update);
3817 } 3817 }
3818 3818
3819// OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
3820// OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>();
3821// OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
3822// OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
3823//
3824// OpenSim.Framework.Lazy<List<EntityUpdate>> objectUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>();
3825// OpenSim.Framework.Lazy<List<EntityUpdate>> compressedUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>();
3826// OpenSim.Framework.Lazy<List<EntityUpdate>> terseUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>();
3827// OpenSim.Framework.Lazy<List<EntityUpdate>> terseAgentUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>();
3828
3829
3819 private void ProcessEntityUpdates(int maxUpdates) 3830 private void ProcessEntityUpdates(int maxUpdates)
3820 { 3831 {
3821 OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); 3832 OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
@@ -3828,6 +3839,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3828 OpenSim.Framework.Lazy<List<EntityUpdate>> terseUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); 3839 OpenSim.Framework.Lazy<List<EntityUpdate>> terseUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>();
3829 OpenSim.Framework.Lazy<List<EntityUpdate>> terseAgentUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>(); 3840 OpenSim.Framework.Lazy<List<EntityUpdate>> terseAgentUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>();
3830 3841
3842// objectUpdateBlocks.Value.Clear();
3843// compressedUpdateBlocks.Value.Clear();
3844// terseUpdateBlocks.Value.Clear();
3845// terseAgentUpdateBlocks.Value.Clear();
3846// objectUpdates.Value.Clear();
3847// compressedUpdates.Value.Clear();
3848// terseUpdates.Value.Clear();
3849// terseAgentUpdates.Value.Clear();
3850
3831 // Check to see if this is a flush 3851 // Check to see if this is a flush
3832 if (maxUpdates <= 0) 3852 if (maxUpdates <= 0)
3833 { 3853 {
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 77b07ed..b4ac021 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -809,8 +809,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
809 } 809 }
810 810
811 PacketPool.Instance.ReturnPacket(packet); 811 PacketPool.Instance.ReturnPacket(packet);
812 m_dataPresentEvent.Set();
813
812 } 814 }
813 815
816 private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false);
817
814 /// <summary> 818 /// <summary>
815 /// Start the process of sending a packet to the client. 819 /// Start the process of sending a packet to the client.
816 /// </summary> 820 /// </summary>
@@ -1730,6 +1734,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1730 // Action generic every round 1734 // Action generic every round
1731 Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; 1735 Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler;
1732 1736
1737// while (true)
1733 while (base.IsRunningOutbound) 1738 while (base.IsRunningOutbound)
1734 { 1739 {
1735 m_scene.ThreadAlive(2); 1740 m_scene.ThreadAlive(2);
@@ -1791,8 +1796,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1791 1796
1792 // If nothing was sent, sleep for the minimum amount of time before a 1797 // If nothing was sent, sleep for the minimum amount of time before a
1793 // token bucket could get more tokens 1798 // token bucket could get more tokens
1794 if (!m_packetSent) 1799 //if (!m_packetSent)
1795 Thread.Sleep((int)TickCountResolution); 1800 // Thread.Sleep((int)TickCountResolution);
1801 m_dataPresentEvent.WaitOne(100);
1796 1802
1797 Watchdog.UpdateThread(); 1803 Watchdog.UpdateThread();
1798 } 1804 }