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authorteravus2013-01-30 06:22:05 -0500
committerteravus2013-01-30 06:22:05 -0500
commit7c4e0ff03c5ba9331feb777247594e94fc0f7ac1 (patch)
tree923b5103508c93c7e71ce0a45e52f203c1570593 /OpenSim/Region/ClientStack/Linden/UDP
parentAdd JsonDestroyStore() basic regression test (diff)
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* Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 0ccd69a..88b64f5 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -4893,7 +4893,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4893 // may improve movement smoothness. 4893 // may improve movement smoothness.
4894// acceleration = new Vector3(1, 0, 0); 4894// acceleration = new Vector3(1, 0, 0);
4895 4895
4896 angularVelocity = Vector3.Zero; 4896 angularVelocity = presence.AngularVelocity;
4897 rotation = presence.Rotation; 4897 rotation = presence.Rotation;
4898 4898
4899 if (sendTexture) 4899 if (sendTexture)