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authorJustin Clark-Casey (justincc)2012-03-29 01:26:30 +0100
committerJustin Clark-Casey (justincc)2012-03-29 01:26:30 +0100
commit22a85b947a16074525343a56203211806ce16834 (patch)
tree0ce05c1edf757ed7d0d611bbdefe79816b6d65dc /OpenSim/Region/ClientStack/Linden/UDP
parentChange namespace on CallingCardModule and correct interface file placemant. A... (diff)
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Add back parts of reverted changes that were not concerned with child agent caching.
This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin() Also add a code comment as to why we're caching friend information for child agents.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index cd81df5..9899669 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -384,7 +384,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
384 set { m_startpos = value; } 384 set { m_startpos = value; }
385 } 385 }
386 public UUID AgentId { get { return m_agentId; } } 386 public UUID AgentId { get { return m_agentId; } }
387 public ISceneAgent SceneAgent { get; private set; } 387 public ISceneAgent SceneAgent { get; set; }
388 public UUID ActiveGroupId { get { return m_activeGroupID; } } 388 public UUID ActiveGroupId { get { return m_activeGroupID; } }
389 public string ActiveGroupName { get { return m_activeGroupName; } } 389 public string ActiveGroupName { get { return m_activeGroupName; } }
390 public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } } 390 public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } }
@@ -695,7 +695,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
695 695
696 public virtual void Start() 696 public virtual void Start()
697 { 697 {
698 SceneAgent = m_scene.AddNewClient(this, PresenceType.User); 698 m_scene.AddNewClient(this, PresenceType.User);
699 699
700 RefreshGroupMembership(); 700 RefreshGroupMembership();
701 } 701 }