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authorMic Bowman2014-12-30 14:43:42 -0800
committerMic Bowman2014-12-30 14:43:42 -0800
commit5bb73793c73bfb40d90c99c0fd1f2f21425a2c0f (patch)
tree9ed7e54d0398f7a508fc37caa57685e0d9ac3226 /OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
parentTurn on logging of old acks, this is for debugging only, stats version coming... (diff)
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Comment out the debugging statements added in the last commit. Keeping
them in the code for later use rather than just reverting them. Fixed the throttle tests for the new algorithm used when packets are marked as expired.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
index 9241e37..3c82a78 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
@@ -186,8 +186,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
186 udpServer.Throttle.DebugLevel = 1; 186 udpServer.Throttle.DebugLevel = 1;
187 udpClient.ThrottleDebugLevel = 1; 187 udpClient.ThrottleDebugLevel = 1;
188 188
189 // Total is 280000 189 // Total is 275000
190 int resendBytes = 10000; 190 int resendBytes = 5000; // this is set low to test the minimum throttle override
191 int landBytes = 20000; 191 int landBytes = 20000;
192 int windBytes = 30000; 192 int windBytes = 30000;
193 int cloudBytes = 40000; 193 int cloudBytes = 40000;
@@ -214,13 +214,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
214 214
215 AssertThrottles( 215 AssertThrottles(
216 udpClient, 216 udpClient,
217 resendBytes * commitRatio, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio, 217 LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
218 textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0); 218 textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
219 219
220 // Test a decrease in target throttle, adaptive throttle should cut the rate by 50% with a floor 220 // Test a decrease in target throttle, adaptive throttle should cut the rate by 50% with a floor
221 // set by the minimum adaptive rate 221 // set by the minimum adaptive rate
222 udpClient.FlowThrottle.ExpirePackets(1); 222 udpClient.FlowThrottle.ExpirePackets(1);
223 commitRatio = Math.Max((32000.0 + 20.0 * LLUDPServer.MTU)/Math.Pow(2,1), 32000.0) / totalBytes; 223 commitRatio = (32000.0 + (20.0 * LLUDPServer.MTU)/Math.Pow(2,1)) / totalBytes;
224 224
225 AssertThrottles( 225 AssertThrottles(
226 udpClient, 226 udpClient,