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authorJustin Clark-Casey (justincc)2011-10-12 21:31:22 +0100
committerJustin Clark-Casey (justincc)2011-10-12 21:31:22 +0100
commitf5f7ca47ea7a27fb7f82367cc7a4e04e11cb5155 (patch)
treea95a6a23409f921793638c51fd31b53cdecd671f /OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs
parentWhen shutting down XEngine, log how many scripts are being shutdown so the us... (diff)
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Bring LindenUDP.Tests back from the dead. No tests are running.
Code drift means that most of this stuff doesn't compile but the structure is still useful.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs
index 34c21aa..737c654 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Net;
28using OpenMetaverse; 29using OpenMetaverse;
29using OpenSim.Framework; 30using OpenSim.Framework;
30using OpenSim.Region.Framework.Scenes; 31using OpenSim.Region.Framework.Scenes;
@@ -52,14 +53,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
52 public override void Update() {} 53 public override void Update() {}
53 public override void LoadWorldMap() {} 54 public override void LoadWorldMap() {}
54 55
55 public override void AddNewClient(IClientAPI client) 56 public override void AddNewClient(IClientAPI client, PresenceType type)
56 { 57 {
57 client.OnObjectName += RecordObjectNameCall; 58 client.OnObjectName += RecordObjectNameCall;
58 } 59 }
59 60
60 public override void RemoveClient(UUID agentID) {} 61 public override void RemoveClient(UUID agentID, bool someReason) {}
61 public override void CloseAllAgents(uint circuitcode) {} 62// public override void CloseAllAgents(uint circuitcode) {}
63 public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; }
62 public override void OtherRegionUp(GridRegion otherRegion) { } 64 public override void OtherRegionUp(GridRegion otherRegion) { }
65
66 public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; }
63 67
64 /// <summary> 68 /// <summary>
65 /// Doesn't really matter what the call is - we're using this to test that a packet has actually been received 69 /// Doesn't really matter what the call is - we're using this to test that a packet has actually been received