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authorJustin Clark-Casey (justincc)2013-07-18 21:28:36 +0100
committerDiva Canto2013-07-21 08:56:48 -0700
commit63c42d66022ea7f1c2805b8f77980af5d4ba1fb4 (patch)
tree48bbe3212636cc81f525ba0d4c6ae56ad27b3551 /OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread.
This appears to improve cpu usage since launching a new thread is more expensive than performing a small amount of inline logic. However, needs testing at scale.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index f143c32..512f60d 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -308,8 +308,8 @@ namespace OpenMetaverse
308 308
309 public void AsyncBeginSend(UDPPacketBuffer buf) 309 public void AsyncBeginSend(UDPPacketBuffer buf)
310 { 310 {
311 if (IsRunningOutbound) 311// if (IsRunningOutbound)
312 { 312// {
313 try 313 try
314 { 314 {
315 m_udpSocket.BeginSendTo( 315 m_udpSocket.BeginSendTo(
@@ -323,7 +323,7 @@ namespace OpenMetaverse
323 } 323 }
324 catch (SocketException) { } 324 catch (SocketException) { }
325 catch (ObjectDisposedException) { } 325 catch (ObjectDisposedException) { }
326 } 326// }
327 } 327 }
328 328
329 void AsyncEndSend(IAsyncResult result) 329 void AsyncEndSend(IAsyncResult result)