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author | Melanie | 2013-01-16 19:29:27 +0100 |
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committer | Melanie | 2013-01-16 19:29:27 +0100 |
commit | 582cb89beb597247ceb6d82cdfc8fc983ffe8496 (patch) | |
tree | 3356edc5d30a637d82d3fc7e4d1783abcf3c362c /OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |
parent | Merge branch 'ubitwork' into avination (diff) | |
download | opensim-SC_OLD-582cb89beb597247ceb6d82cdfc8fc983ffe8496.zip opensim-SC_OLD-582cb89beb597247ceb6d82cdfc8fc983ffe8496.tar.gz opensim-SC_OLD-582cb89beb597247ceb6d82cdfc8fc983ffe8496.tar.bz2 opensim-SC_OLD-582cb89beb597247ceb6d82cdfc8fc983ffe8496.tar.xz |
Add a way to put things at the front of the queue for any throttle group.
Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added
a flag value to the Throttle Type (again) because although it's hacky, it's
the best of a bad bunch to get the message through the UDP stack to where it's
needed.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 9a4abd4..6c72edc 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -803,6 +803,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
803 | 803 | ||
804 | #region Queue or Send | 804 | #region Queue or Send |
805 | 805 | ||
806 | bool highPriority = false; | ||
807 | |||
808 | if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0) | ||
809 | { | ||
810 | category = (ThrottleOutPacketType)((int)category & 127); | ||
811 | highPriority = true; | ||
812 | } | ||
813 | |||
806 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); | 814 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); |
807 | // If we were not provided a method for handling unacked, use the UDPServer default method | 815 | // If we were not provided a method for handling unacked, use the UDPServer default method |
808 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); | 816 | outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); |
@@ -811,7 +819,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
811 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object | 819 | // continue to display the deleted object until relog. Therefore, we need to always queue a kill object |
812 | // packet so that it isn't sent before a queued update packet. | 820 | // packet so that it isn't sent before a queued update packet. |
813 | bool requestQueue = type == PacketType.KillObject; | 821 | bool requestQueue = type == PacketType.KillObject; |
814 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) | 822 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority)) |
815 | SendPacketFinal(outgoingPacket); | 823 | SendPacketFinal(outgoingPacket); |
816 | 824 | ||
817 | #endregion Queue or Send | 825 | #endregion Queue or Send |