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authorJustin Clark-Casey (justincc)2011-12-08 21:45:02 +0000
committerJustin Clark-Casey (justincc)2011-12-08 21:45:02 +0000
commit32d0ef89c6fbaf14e669e9dd3a8508bc817fbd52 (patch)
tree8cd3e37ea48bb5116d1441bde897e00533805b5d /OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
parentAdd OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suite (diff)
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Extend TestAddClient() to check that the first packet received is an ack packet
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs16
1 files changed, 15 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index ac21805..cef5f74 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -328,7 +328,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
328 /// The method to call if the packet is not acked by the client. If null, then a standard 328 /// The method to call if the packet is not acked by the client. If null, then a standard
329 /// resend of the packet is done. 329 /// resend of the packet is done.
330 /// </param> 330 /// </param>
331 public void SendPacket( 331 public virtual void SendPacket(
332 LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting, UnackedPacketMethod method) 332 LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting, UnackedPacketMethod method)
333 { 333 {
334 // CoarseLocationUpdate packets cannot be split in an automated way 334 // CoarseLocationUpdate packets cannot be split in an automated way
@@ -928,6 +928,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
928// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); 928// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
929 } 929 }
930 930
931 /// <summary>
932 /// Send an ack immediately to the given endpoint.
933 /// </summary>
934 /// <remarks>
935 /// FIXME: Might be possible to use SendPacketData() like everything else, but this will require refactoring so
936 /// that we can obtain the UDPClient easily at this point.
937 /// </remarks>
938 /// <param name="remoteEndpoint"></param>
939 /// <param name="sequenceNumber"></param>
931 private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) 940 private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
932 { 941 {
933 PacketAckPacket ack = new PacketAckPacket(); 942 PacketAckPacket ack = new PacketAckPacket();
@@ -936,6 +945,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
936 ack.Packets[0] = new PacketAckPacket.PacketsBlock(); 945 ack.Packets[0] = new PacketAckPacket.PacketsBlock();
937 ack.Packets[0].ID = sequenceNumber; 946 ack.Packets[0].ID = sequenceNumber;
938 947
948 SendAckImmediate(remoteEndpoint, ack);
949 }
950
951 public virtual void SendAckImmediate(IPEndPoint remoteEndpoint, PacketAckPacket ack)
952 {
939 byte[] packetData = ack.ToBytes(); 953 byte[] packetData = ack.ToBytes();
940 int length = packetData.Length; 954 int length = packetData.Length;
941 955