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authorJustin Clark-Casey (justincc)2012-10-12 01:39:37 +0100
committerJustin Clark-Casey (justincc)2012-10-12 01:39:37 +0100
commit21d0cbf7038cfb1b1010310a0f4b455cf9ab700d (patch)
tree8c5da5b12384379c57c8c424f2745ef7e02f1173 /OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
parentBulletSim: fix problem with some shapes (like cylinders) being implemented as... (diff)
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Add AgentUpdate to PacketPool. This is the most common inbound packet from viewers.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs21
1 files changed, 19 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 6d2cda5..e3f4679 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -100,9 +100,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
100 100
101 /// <summary>The measured resolution of Environment.TickCount</summary> 101 /// <summary>The measured resolution of Environment.TickCount</summary>
102 public readonly float TickCountResolution; 102 public readonly float TickCountResolution;
103
103 /// <summary>Number of prim updates to put on the queue each time the 104 /// <summary>Number of prim updates to put on the queue each time the
104 /// OnQueueEmpty event is triggered for updates</summary> 105 /// OnQueueEmpty event is triggered for updates</summary>
105 public readonly int PrimUpdatesPerCallback; 106 public readonly int PrimUpdatesPerCallback;
107
106 /// <summary>Number of texture packets to put on the queue each time the 108 /// <summary>Number of texture packets to put on the queue each time the
107 /// OnQueueEmpty event is triggered for textures</summary> 109 /// OnQueueEmpty event is triggered for textures</summary>
108 public readonly int TextureSendLimit; 110 public readonly int TextureSendLimit;
@@ -111,6 +113,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
111 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 113 //PacketEventDictionary packetEvents = new PacketEventDictionary();
112 /// <summary>Incoming packets that are awaiting handling</summary> 114 /// <summary>Incoming packets that are awaiting handling</summary>
113 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 115 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
116
114 /// <summary></summary> 117 /// <summary></summary>
115 //private UDPClientCollection m_clients = new UDPClientCollection(); 118 //private UDPClientCollection m_clients = new UDPClientCollection();
116 /// <summary>Bandwidth throttle for this UDP server</summary> 119 /// <summary>Bandwidth throttle for this UDP server</summary>
@@ -121,28 +124,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
121 124
122 /// <summary>Manages authentication for agent circuits</summary> 125 /// <summary>Manages authentication for agent circuits</summary>
123 private AgentCircuitManager m_circuitManager; 126 private AgentCircuitManager m_circuitManager;
127
124 /// <summary>Reference to the scene this UDP server is attached to</summary> 128 /// <summary>Reference to the scene this UDP server is attached to</summary>
125 protected Scene m_scene; 129 protected Scene m_scene;
130
126 /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> 131 /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
127 private Location m_location; 132 private Location m_location;
133
128 /// <summary>The size of the receive buffer for the UDP socket. This value 134 /// <summary>The size of the receive buffer for the UDP socket. This value
129 /// is passed up to the operating system and used in the system networking 135 /// is passed up to the operating system and used in the system networking
130 /// stack. Use zero to leave this value as the default</summary> 136 /// stack. Use zero to leave this value as the default</summary>
131 private int m_recvBufferSize; 137 private int m_recvBufferSize;
138
132 /// <summary>Flag to process packets asynchronously or synchronously</summary> 139 /// <summary>Flag to process packets asynchronously or synchronously</summary>
133 private bool m_asyncPacketHandling; 140 private bool m_asyncPacketHandling;
141
134 /// <summary>Tracks whether or not a packet was sent each round so we know 142 /// <summary>Tracks whether or not a packet was sent each round so we know
135 /// whether or not to sleep</summary> 143 /// whether or not to sleep</summary>
136 private bool m_packetSent; 144 private bool m_packetSent;
137 145
138 /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> 146 /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary>
139 private int m_elapsedMSSinceLastStatReport = 0; 147 private int m_elapsedMSSinceLastStatReport = 0;
148
140 /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> 149 /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary>
141 private int m_tickLastOutgoingPacketHandler; 150 private int m_tickLastOutgoingPacketHandler;
151
142 /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> 152 /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary>
143 private int m_elapsedMSOutgoingPacketHandler; 153 private int m_elapsedMSOutgoingPacketHandler;
154
144 /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> 155 /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary>
145 private int m_elapsed100MSOutgoingPacketHandler; 156 private int m_elapsed100MSOutgoingPacketHandler;
157
146 /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> 158 /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary>
147 private int m_elapsed500MSOutgoingPacketHandler; 159 private int m_elapsed500MSOutgoingPacketHandler;
148 160
@@ -739,7 +751,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
739 751
740 try 752 try
741 { 753 {
742 packet = Packet.BuildPacket(buffer.Data, ref packetEnd, 754// packet = Packet.BuildPacket(buffer.Data, ref packetEnd,
755// // Only allocate a buffer for zerodecoding if the packet is zerocoded
756// ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
757 packet = PacketPool.Instance.GetPacket(buffer.Data, ref packetEnd,
743 // Only allocate a buffer for zerodecoding if the packet is zerocoded 758 // Only allocate a buffer for zerodecoding if the packet is zerocoded
744 ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); 759 ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
745 } 760 }
@@ -754,11 +769,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
754 769
755 return; // Drop short packet 770 return; // Drop short packet
756 } 771 }
757 catch(Exception e) 772 catch (Exception e)
758 { 773 {
759 if (m_malformedCount < 100) 774 if (m_malformedCount < 100)
760 m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); 775 m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString());
776
761 m_malformedCount++; 777 m_malformedCount++;
778
762 if ((m_malformedCount % 100000) == 0) 779 if ((m_malformedCount % 100000) == 0)
763 m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); 780 m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount);
764 } 781 }