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author | Justin Clark-Casey (justincc) | 2012-06-08 01:43:58 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-06-08 01:43:58 +0100 |
commit | d71c6dea7e5bfe827a9d723d972a9eec4cb77826 (patch) | |
tree | ea4bd2fb57b4f319b9bb117bc88c2e4bab66d7de /OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |
parent | Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTelepo... (diff) | |
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Store already retrieve IClientAPI in IncomingPacket structure for later use rather than doing another retrieve on dequeue.
Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 09bb52c..55bda63 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -879,7 +879,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
879 | #endregion Ping Check Handling | 879 | #endregion Ping Check Handling |
880 | 880 | ||
881 | // Inbox insertion | 881 | // Inbox insertion |
882 | packetInbox.Enqueue(new IncomingPacket(udpClient, packet)); | 882 | packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); |
883 | } | 883 | } |
884 | 884 | ||
885 | #region BinaryStats | 885 | #region BinaryStats |
@@ -1386,22 +1386,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1386 | 1386 | ||
1387 | #endregion | 1387 | #endregion |
1388 | 1388 | ||
1389 | private void ProcessInPacket(object state) | 1389 | private void ProcessInPacket(IncomingPacket incomingPacket) |
1390 | { | 1390 | { |
1391 | IncomingPacket incomingPacket = (IncomingPacket)state; | ||
1392 | Packet packet = incomingPacket.Packet; | 1391 | Packet packet = incomingPacket.Packet; |
1393 | LLUDPClient udpClient = incomingPacket.Client; | 1392 | LLClientView client = incomingPacket.Client; |
1394 | IClientAPI client; | ||
1395 | 1393 | ||
1396 | // Sanity check | 1394 | // Sanity check |
1397 | if (packet == null || udpClient == null) | 1395 | if (packet == null || client == null) |
1398 | { | 1396 | { |
1399 | m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", UDPClient=\"{1}\"", | 1397 | m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", Client=\"{1}\"", |
1400 | packet, udpClient); | 1398 | packet, client); |
1401 | } | 1399 | } |
1402 | 1400 | ||
1403 | // Make sure this client is still alive | 1401 | if (client.IsActive) |
1404 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | ||
1405 | { | 1402 | { |
1406 | m_currentIncomingClient = client; | 1403 | m_currentIncomingClient = client; |
1407 | 1404 | ||
@@ -1419,8 +1416,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1419 | catch (Exception e) | 1416 | catch (Exception e) |
1420 | { | 1417 | { |
1421 | // Don't let a failure in an individual client thread crash the whole sim. | 1418 | // Don't let a failure in an individual client thread crash the whole sim. |
1422 | m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type); | 1419 | m_log.Error( |
1423 | m_log.Error(e.Message, e); | 1420 | string.Format( |
1421 | "[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw ", | ||
1422 | client.Name, packet.Type), | ||
1423 | e); | ||
1424 | } | 1424 | } |
1425 | finally | 1425 | finally |
1426 | { | 1426 | { |
@@ -1431,7 +1431,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1431 | { | 1431 | { |
1432 | m_log.DebugFormat( | 1432 | m_log.DebugFormat( |
1433 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 1433 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
1434 | packet.Type, udpClient.AgentID, m_scene.RegionInfo.RegionName); | 1434 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
1435 | } | 1435 | } |
1436 | } | 1436 | } |
1437 | 1437 | ||