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authorJustin Clark-Casey (justincc)2012-10-11 23:58:37 +0100
committerJustin Clark-Casey (justincc)2012-10-11 23:58:37 +0100
commit2e9ef015f7b73a3942011a36a9f94ce59d848dc0 (patch)
tree7045611afacf2b4be3e5543c142a1fd9c047de2f /OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Fix packetpool for ImprovedTerseObjectUpdate packets.
These were neither being returned or in many places reused. Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index ab670a7..6d2cda5 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -420,6 +420,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
420 byte[] data = packet.ToBytes(); 420 byte[] data = packet.ToBytes();
421 SendPacketData(udpClient, data, packet.Type, category, method); 421 SendPacketData(udpClient, data, packet.Type, category, method);
422 } 422 }
423
424 PacketPool.Instance.ReturnPacket(packet);
423 } 425 }
424 426
425 /// <summary> 427 /// <summary>