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authorJustin Clark-Casey (justincc)2013-07-18 21:28:36 +0100
committerDiva Canto2013-07-21 08:56:48 -0700
commit63c42d66022ea7f1c2805b8f77980af5d4ba1fb4 (patch)
tree48bbe3212636cc81f525ba0d4c6ae56ad27b3551 /OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread.
This appears to improve cpu usage since launching a new thread is more expensive than performing a small amount of inline logic. However, needs testing at scale.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 54cafb2..e871ca2 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1662,8 +1662,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1662 // Action generic every round 1662 // Action generic every round
1663 Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; 1663 Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler;
1664 1664
1665// while (true) 1665 while (true)
1666 while (base.IsRunningOutbound) 1666// while (base.IsRunningOutbound)
1667 { 1667 {
1668 try 1668 try
1669 { 1669 {