diff options
Merge remote-tracking branch 'remotes/origin/avination' into teravuswork
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 69 |
1 files changed, 46 insertions, 23 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index f675377..e52ac37 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
92 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> | 92 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> |
93 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); | 93 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); |
94 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> | 94 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> |
95 | public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); | 95 | public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>(); |
96 | 96 | ||
97 | /// <summary>Current packet sequence number</summary> | 97 | /// <summary>Current packet sequence number</summary> |
98 | public int CurrentSequence; | 98 | public int CurrentSequence; |
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
146 | /// <summary>Throttle buckets for each packet category</summary> | 146 | /// <summary>Throttle buckets for each packet category</summary> |
147 | private readonly TokenBucket[] m_throttleCategories; | 147 | private readonly TokenBucket[] m_throttleCategories; |
148 | /// <summary>Outgoing queues for throttled packets</summary> | 148 | /// <summary>Outgoing queues for throttled packets</summary> |
149 | private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; | 149 | private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; |
150 | /// <summary>A container that can hold one packet for each outbox, used to store | 150 | /// <summary>A container that can hold one packet for each outbox, used to store |
151 | /// dequeued packets that are being held for throttling</summary> | 151 | /// dequeued packets that are being held for throttling</summary> |
152 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; | 152 | private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; |
@@ -202,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 202 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
203 | 203 | ||
204 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens | 204 | // Initialize the packet outboxes, where packets sit while they are waiting for tokens |
205 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 205 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
206 | // Initialize the token buckets that control the throttling for each category | 206 | // Initialize the token buckets that control the throttling for each category |
207 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); | 207 | m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); |
208 | } | 208 | } |
@@ -279,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
279 | public string GetStats() | 279 | public string GetStats() |
280 | { | 280 | { |
281 | return string.Format( | 281 | return string.Format( |
282 | "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7} {12,7}", | 282 | "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}", |
283 | Util.EnvironmentTickCountSubtract(TickLastPacketReceived), | 283 | Util.EnvironmentTickCountSubtract(TickLastPacketReceived), |
284 | PacketsReceived, | 284 | PacketsReceived, |
285 | PacketsSent, | 285 | PacketsSent, |
@@ -291,8 +291,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
291 | m_packetOutboxes[(int)ThrottleOutPacketType.Cloud].Count, | 291 | m_packetOutboxes[(int)ThrottleOutPacketType.Cloud].Count, |
292 | m_packetOutboxes[(int)ThrottleOutPacketType.Task].Count, | 292 | m_packetOutboxes[(int)ThrottleOutPacketType.Task].Count, |
293 | m_packetOutboxes[(int)ThrottleOutPacketType.Texture].Count, | 293 | m_packetOutboxes[(int)ThrottleOutPacketType.Texture].Count, |
294 | m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count, | 294 | m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count); |
295 | m_packetOutboxes[(int)ThrottleOutPacketType.State].Count); | ||
296 | } | 295 | } |
297 | 296 | ||
298 | public void SendPacketStats() | 297 | public void SendPacketStats() |
@@ -338,8 +337,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
338 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 337 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; |
339 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 338 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; |
340 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | 339 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); |
341 | // State is a subcategory of task that we allocate a percentage to | ||
342 | int state = 0; | ||
343 | 340 | ||
344 | // Make sure none of the throttles are set below our packet MTU, | 341 | // Make sure none of the throttles are set below our packet MTU, |
345 | // otherwise a throttle could become permanently clogged | 342 | // otherwise a throttle could become permanently clogged |
@@ -376,9 +373,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
376 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task]; | 373 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task]; |
377 | bucket.RequestedDripRate = task; | 374 | bucket.RequestedDripRate = task; |
378 | 375 | ||
379 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.State]; | ||
380 | bucket.RequestedDripRate = state; | ||
381 | |||
382 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture]; | 376 | bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture]; |
383 | bucket.RequestedDripRate = texture; | 377 | bucket.RequestedDripRate = texture; |
384 | 378 | ||
@@ -436,15 +430,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
436 | /// </returns> | 430 | /// </returns> |
437 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) | 431 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) |
438 | { | 432 | { |
433 | return EnqueueOutgoing(packet, forceQueue, false); | ||
434 | } | ||
435 | |||
436 | public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority) | ||
437 | { | ||
439 | int category = (int)packet.Category; | 438 | int category = (int)packet.Category; |
440 | 439 | ||
441 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
442 | { | 441 | { |
443 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
444 | 443 | ||
445 | if (m_deliverPackets == false) | 444 | if (m_deliverPackets == false) |
446 | { | 445 | { |
447 | queue.Enqueue(packet); | 446 | queue.Enqueue(packet, highPriority); |
448 | return true; | 447 | return true; |
449 | } | 448 | } |
450 | 449 | ||
@@ -455,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
455 | // queued packets | 454 | // queued packets |
456 | if (queue.Count > 0) | 455 | if (queue.Count > 0) |
457 | { | 456 | { |
458 | queue.Enqueue(packet); | 457 | queue.Enqueue(packet, highPriority); |
459 | return true; | 458 | return true; |
460 | } | 459 | } |
461 | 460 | ||
@@ -468,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
468 | else | 467 | else |
469 | { | 468 | { |
470 | // Force queue specified or not enough tokens in the bucket, queue this packet | 469 | // Force queue specified or not enough tokens in the bucket, queue this packet |
471 | queue.Enqueue(packet); | 470 | queue.Enqueue(packet, highPriority); |
472 | return true; | 471 | return true; |
473 | } | 472 | } |
474 | } | 473 | } |
@@ -500,7 +499,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
500 | if (m_deliverPackets == false) return false; | 499 | if (m_deliverPackets == false) return false; |
501 | 500 | ||
502 | OutgoingPacket packet = null; | 501 | OutgoingPacket packet = null; |
503 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 502 | DoubleLocklessQueue<OutgoingPacket> queue; |
504 | TokenBucket bucket; | 503 | TokenBucket bucket; |
505 | bool packetSent = false; | 504 | bool packetSent = false; |
506 | ThrottleOutPacketTypeFlags emptyCategories = 0; | 505 | ThrottleOutPacketTypeFlags emptyCategories = 0; |
@@ -540,7 +539,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
540 | } | 539 | } |
541 | catch | 540 | catch |
542 | { | 541 | { |
543 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 542 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
544 | } | 543 | } |
545 | if (success) | 544 | if (success) |
546 | { | 545 | { |
@@ -573,7 +572,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
573 | } | 572 | } |
574 | else | 573 | else |
575 | { | 574 | { |
576 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); | 575 | m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>(); |
577 | emptyCategories |= CategoryToFlag(i); | 576 | emptyCategories |= CategoryToFlag(i); |
578 | } | 577 | } |
579 | } | 578 | } |
@@ -709,9 +708,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
709 | Texture = 5, | 708 | Texture = 5, |
710 | /// <summary>Non-texture assets</summary> | 709 | /// <summary>Non-texture assets</summary> |
711 | Asset = 6, | 710 | Asset = 6, |
712 | /// <summary>Avatar and primitive data</summary> | ||
713 | /// <remarks>This is a sub-category of Task</remarks> | ||
714 | State = 7, | ||
715 | */ | 711 | */ |
716 | 712 | ||
717 | switch (category) | 713 | switch (category) |
@@ -728,11 +724,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
728 | return ThrottleOutPacketTypeFlags.Texture; | 724 | return ThrottleOutPacketTypeFlags.Texture; |
729 | case ThrottleOutPacketType.Asset: | 725 | case ThrottleOutPacketType.Asset: |
730 | return ThrottleOutPacketTypeFlags.Asset; | 726 | return ThrottleOutPacketTypeFlags.Asset; |
731 | case ThrottleOutPacketType.State: | ||
732 | return ThrottleOutPacketTypeFlags.State; | ||
733 | default: | 727 | default: |
734 | return 0; | 728 | return 0; |
735 | } | 729 | } |
736 | } | 730 | } |
737 | } | 731 | } |
732 | |||
733 | public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T> | ||
734 | { | ||
735 | OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>(); | ||
736 | |||
737 | public override int Count | ||
738 | { | ||
739 | get | ||
740 | { | ||
741 | return base.Count + highQueue.Count; | ||
742 | } | ||
743 | } | ||
744 | |||
745 | public override bool Dequeue(out T item) | ||
746 | { | ||
747 | if (highQueue.Dequeue(out item)) | ||
748 | return true; | ||
749 | |||
750 | return base.Dequeue(out item); | ||
751 | } | ||
752 | |||
753 | public void Enqueue(T item, bool highPriority) | ||
754 | { | ||
755 | if (highPriority) | ||
756 | highQueue.Enqueue(item); | ||
757 | else | ||
758 | Enqueue(item); | ||
759 | } | ||
760 | } | ||
738 | } | 761 | } |