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author | UbitUmarov | 2014-11-06 22:25:16 +0000 |
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committer | UbitUmarov | 2014-11-06 22:25:16 +0000 |
commit | caddabb5c4f62767305a589e9d818ae3457a8030 (patch) | |
tree | 89d3c6715ec83d1ce8358674b48227c9d77ee2e3 /OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |
parent | allow drawdistance to change between 32 and MaxDrawDistance, configurable (diff) | |
download | opensim-SC_OLD-caddabb5c4f62767305a589e9d818ae3457a8030.zip opensim-SC_OLD-caddabb5c4f62767305a589e9d818ae3457a8030.tar.gz opensim-SC_OLD-caddabb5c4f62767305a589e9d818ae3457a8030.tar.bz2 opensim-SC_OLD-caddabb5c4f62767305a589e9d818ae3457a8030.tar.xz |
scale ChildAgentThrottles with distance (internal to child server and not
root as was done before )
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 33375ff..0ae7617 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -340,6 +340,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
340 | 340 | ||
341 | public void SetThrottles(byte[] throttleData) | 341 | public void SetThrottles(byte[] throttleData) |
342 | { | 342 | { |
343 | SetThrottles(throttleData, 1.0f); | ||
344 | } | ||
345 | |||
346 | public void SetThrottles(byte[] throttleData, float factor) | ||
347 | { | ||
343 | byte[] adjData; | 348 | byte[] adjData; |
344 | int pos = 0; | 349 | int pos = 0; |
345 | 350 | ||
@@ -359,13 +364,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
359 | } | 364 | } |
360 | 365 | ||
361 | // 0.125f converts from bits to bytes | 366 | // 0.125f converts from bits to bytes |
362 | int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 367 | float scale = 0.125f * factor; |
363 | int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 368 | int resend = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4; |
364 | int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 369 | int land = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4; |
365 | int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 370 | int wind = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4; |
366 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 371 | int cloud = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4; |
367 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 372 | int task = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4; |
368 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | 373 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4; |
374 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * scale); | ||
369 | 375 | ||
370 | // Make sure none of the throttles are set below our packet MTU, | 376 | // Make sure none of the throttles are set below our packet MTU, |
371 | // otherwise a throttle could become permanently clogged | 377 | // otherwise a throttle could become permanently clogged |