diff options
author | Mic Bowman | 2014-01-20 18:59:43 -0800 |
---|---|---|
committer | Mic Bowman | 2014-01-20 18:59:43 -0800 |
commit | 83626e60e69ac0534faffa40f9e79a5d3ae0d332 (patch) | |
tree | 01e37569e944e1f7063fc11aed8bd7d89eb08670 /OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |
parent | Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAt... (diff) | |
download | opensim-SC_OLD-83626e60e69ac0534faffa40f9e79a5d3ae0d332.zip opensim-SC_OLD-83626e60e69ac0534faffa40f9e79a5d3ae0d332.tar.gz opensim-SC_OLD-83626e60e69ac0534faffa40f9e79a5d3ae0d332.tar.bz2 opensim-SC_OLD-83626e60e69ac0534faffa40f9e79a5d3ae0d332.tar.xz |
Adds a configuration option to cannibalize bandwidth from the
udp texture throttle and move it to the task throttle. Since most
viewers are using http textures, the udp texture throttle is holding
onto bw that could be used for more responsive prims updates. See
the documentation for CannibalizeTextureRate in OpenSimDefaults.ini.
Option is disabled by default.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 202cc62..51433cb 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -162,6 +162,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
162 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 162 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
163 | private int m_maxRTO = 60000; | 163 | private int m_maxRTO = 60000; |
164 | 164 | ||
165 | /// <summary> | ||
166 | /// This is the percentage of the udp texture queue to add to the task queue since | ||
167 | /// textures are now generally handled through http. | ||
168 | /// </summary> | ||
169 | private double m_cannibalrate = 0.0; | ||
170 | |||
165 | private ClientInfo m_info = new ClientInfo(); | 171 | private ClientInfo m_info = new ClientInfo(); |
166 | 172 | ||
167 | /// <summary> | 173 | /// <summary> |
@@ -201,6 +207,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
201 | // Create an array of token buckets for this clients different throttle categories | 207 | // Create an array of token buckets for this clients different throttle categories |
202 | m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; | 208 | m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; |
203 | 209 | ||
210 | m_cannibalrate = rates.CannibalizeTextureRate; | ||
211 | |||
204 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) | 212 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) |
205 | { | 213 | { |
206 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 214 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
@@ -349,6 +357,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
349 | texture = Math.Max(texture, LLUDPServer.MTU); | 357 | texture = Math.Max(texture, LLUDPServer.MTU); |
350 | asset = Math.Max(asset, LLUDPServer.MTU); | 358 | asset = Math.Max(asset, LLUDPServer.MTU); |
351 | 359 | ||
360 | // Since most textures are now delivered through http, make it possible | ||
361 | // to cannibalize some of the bw from the texture throttle to use for | ||
362 | // the task queue (e.g. object updates) | ||
363 | task = task + (int)(m_cannibalrate * texture); | ||
364 | texture = (int)((1 - m_cannibalrate) * texture); | ||
365 | |||
352 | //int total = resend + land + wind + cloud + task + texture + asset; | 366 | //int total = resend + land + wind + cloud + task + texture + asset; |
353 | //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", | 367 | //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", |
354 | // AgentID, resend, land, wind, cloud, task, texture, asset, total); | 368 | // AgentID, resend, land, wind, cloud, task, texture, asset, total); |