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authorUbitUmarov2014-08-24 00:44:14 +0100
committerUbitUmarov2014-08-24 00:44:14 +0100
commitf4a6be86546b3bfeefbdbade33f2faabdd080c1f (patch)
tree643fa715a1c8b37bc7b3b976344d9aa405e138a8 /OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
parentsend avatar kills after attachments, send otherattachments before rest of (diff)
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clean sendKill a bit, remove a IsChild that is set too early in a calling
path
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs24
1 files changed, 2 insertions, 22 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index e62bea6..e19877c 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1677,28 +1677,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1677 kill.Header.Reliable = true; 1677 kill.Header.Reliable = true;
1678 kill.Header.Zerocoded = true; 1678 kill.Header.Zerocoded = true;
1679 1679
1680 if (localIDs.Count == 1 && m_scene.GetScenePresence(localIDs[0]) != null) 1680 OutPacket(kill, ThrottleOutPacketType.Task);
1681 { 1681 }
1682 OutPacket(kill, ThrottleOutPacketType.Task);
1683 }
1684 else
1685 {
1686 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1687 // condition where a kill can be processed before an out-of-date update for the same object.
1688 // ProcessEntityUpdates() also takes the m_killRecord lock.
1689// lock (m_killRecord)
1690// {
1691// foreach (uint localID in localIDs)
1692// m_killRecord.Add(localID);
1693
1694 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1695 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1696 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1697 // scene objects in a viewer until that viewer is relogged in.
1698 OutPacket(kill, ThrottleOutPacketType.Task);
1699// }
1700 }
1701 }
1702 1682
1703 /// <summary> 1683 /// <summary>
1704 /// Send information about the items contained in a folder to the client. 1684 /// Send information about the items contained in a folder to the client.