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authorMelanie2012-08-19 22:05:38 +0100
committerMelanie2012-08-19 22:05:38 +0100
commitdd0556abc9a88121ac91cd86c60a51aac9c726e5 (patch)
treea1669e3c622edbecdf5e384a7fb7d1aa7eef8341 /OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
parentAdd a reference to OpenMetaverseType.dll to compiled script assemblies. (diff)
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Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 01ceeed..22b3d35 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -5810,7 +5810,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5810 args.Channel = ch; 5810 args.Channel = ch;
5811 args.From = String.Empty; 5811 args.From = String.Empty;
5812 args.Message = Utils.BytesToString(msg); 5812 args.Message = Utils.BytesToString(msg);
5813 args.Type = ChatTypeEnum.Shout; 5813 args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
5814 args.Position = new Vector3(); 5814 args.Position = new Vector3();
5815 args.Scene = Scene; 5815 args.Scene = Scene;
5816 args.Sender = this; 5816 args.Sender = this;