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authorJustin Clark-Casey (justincc)2013-11-27 02:08:22 +0000
committerJustin Clark-Casey (justincc)2013-11-27 02:08:22 +0000
commit0785210e29c75b09084321dca0569c9e4b73f858 (patch)
tree2ed2c7661b66b7c3bc50f76db9950621fcfef233 /OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
parentOnly translate linked prim specified offset pos by the link prim rotation, no... (diff)
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Fix stand positions rather than having the stand jump to the root prim.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 1ac9d7f..c1aae3f 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -5076,6 +5076,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5076 { 5076 {
5077 ScenePresence presence = (ScenePresence)entity; 5077 ScenePresence presence = (ScenePresence)entity;
5078 5078
5079// m_log.DebugFormat(
5080// "[LLCLIENTVIEW]: Sending terse update to {0} with position {1} in {2}", Name, presence.OffsetPosition, m_scene.Name);
5081
5079 attachPoint = presence.State; 5082 attachPoint = presence.State;
5080 collisionPlane = presence.CollisionPlane; 5083 collisionPlane = presence.CollisionPlane;
5081 position = presence.OffsetPosition; 5084 position = presence.OffsetPosition;
@@ -5195,6 +5198,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5195 5198
5196 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5199 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
5197 { 5200 {
5201// m_log.DebugFormat(
5202// "[LLCLIENTVIEW]: Sending full update to {0} with position {1} in {2}", Name, data.OffsetPosition, m_scene.Name);
5203
5198 byte[] objectData = new byte[76]; 5204 byte[] objectData = new byte[76];
5199 5205
5200 data.CollisionPlane.ToBytes(objectData, 0); 5206 data.CollisionPlane.ToBytes(objectData, 0);
@@ -12646,6 +12652,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12646 { 12652 {
12647 if (p is ScenePresence) 12653 if (p is ScenePresence)
12648 { 12654 {
12655// m_log.DebugFormat(
12656// "[LLCLIENTVIEW]: Immediately sending terse agent update for {0} to {1} in {2}",
12657// p.Name, Name, Scene.Name);
12658
12649 // It turns out to get the agent to stop flying, you have to feed it stop flying velocities 12659 // It turns out to get the agent to stop flying, you have to feed it stop flying velocities
12650 // There's no explicit message to send the client to tell it to stop flying.. it relies on the 12660 // There's no explicit message to send the client to tell it to stop flying.. it relies on the
12651 // velocity, collision plane and avatar height 12661 // velocity, collision plane and avatar height