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authorJustin Clark-Casey (justincc)2014-11-05 19:02:26 +0000
committerJustin Clark-Casey (justincc)2014-11-25 23:23:11 +0000
commitd6c9705a3b9d4c9bbe0e23f6d8d3793c07bf53ea (patch)
treeb2c2782d4825c5b407fef7e9d57d96d07852910a /OpenSim/Region/ClientStack/Linden/UDP/IncomingPacketAsyncHandlingEngine.cs
parentAdd missing class from recent commit 69abade (diff)
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Add incoming packet async handling engine to queue some inbound udp async requests.
This is to reduce the potential for overload of the threadpool if there are many simultaneous requets in high concurrency situations. Currently only applied to AvatarProperties and GenericMessage requests.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/IncomingPacketAsyncHandlingEngine.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/IncomingPacketAsyncHandlingEngine.cs328
1 files changed, 328 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacketAsyncHandlingEngine.cs b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacketAsyncHandlingEngine.cs
new file mode 100644
index 0000000..874ddae
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/UDP/IncomingPacketAsyncHandlingEngine.cs
@@ -0,0 +1,328 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Concurrent;
30using System.Reflection;
31using System.Threading;
32using log4net;
33using OpenSim.Framework;
34using OpenSim.Framework.Monitoring;
35using OpenSim.Region.Framework.Scenes;
36
37namespace OpenSim.Region.ClientStack.LindenUDP
38{
39 public class Job
40 {
41 public string Name;
42 public WaitCallback Callback;
43 public object O;
44
45 public Job(string name, WaitCallback callback, object o)
46 {
47 Name = name;
48 Callback = callback;
49 O = o;
50 }
51 }
52
53 // TODO: These kinds of classes MUST be generalized with JobEngine, etc.
54 public class IncomingPacketAsyncHandlingEngine
55 {
56 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
57
58 public int LogLevel { get; set; }
59
60 public bool IsRunning { get; private set; }
61
62 /// <summary>
63 /// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
64 /// </summary>
65 public int RequestProcessTimeoutOnStop { get; set; }
66
67 /// <summary>
68 /// Controls whether we need to warn in the log about exceeding the max queue size.
69 /// </summary>
70 /// <remarks>
71 /// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
72 /// order to avoid spamming the log with lots of warnings.
73 /// </remarks>
74 private bool m_warnOverMaxQueue = true;
75
76 private BlockingCollection<Job> m_requestQueue;
77
78 private CancellationTokenSource m_cancelSource = new CancellationTokenSource();
79
80 private LLUDPServer m_udpServer;
81
82 private Stat m_requestsWaitingStat;
83
84 private Job m_currentJob;
85
86 /// <summary>
87 /// Used to signal that we are ready to complete stop.
88 /// </summary>
89 private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false);
90
91 public IncomingPacketAsyncHandlingEngine(LLUDPServer server)
92 {
93 //LogLevel = 1;
94 m_udpServer = server;
95 RequestProcessTimeoutOnStop = 5000;
96
97 // MainConsole.Instance.Commands.AddCommand(
98 // "Debug",
99 // false,
100 // "debug jobengine",
101 // "debug jobengine <start|stop|status>",
102 // "Start, stop or get status of the job engine.",
103 // "If stopped then all jobs are processed immediately.",
104 // HandleControlCommand);
105 }
106
107 public void Start()
108 {
109 lock (this)
110 {
111 if (IsRunning)
112 return;
113
114 IsRunning = true;
115
116 m_finishedProcessingAfterStop.Reset();
117
118 m_requestQueue = new BlockingCollection<Job>(new ConcurrentQueue<Job>(), 5000);
119
120 m_requestsWaitingStat =
121 new Stat(
122 "IncomingPacketAsyncRequestsWaiting",
123 "Number of incoming packets waiting for async processing in engine.",
124 "",
125 "",
126 "clientstack",
127 m_udpServer.Scene.Name,
128 StatType.Pull,
129 MeasuresOfInterest.None,
130 stat => stat.Value = m_requestQueue.Count,
131 StatVerbosity.Debug);
132
133 StatsManager.RegisterStat(m_requestsWaitingStat);
134
135 Watchdog.StartThread(
136 ProcessRequests,
137 string.Format("Incoming Packet Async Handling Engine Thread ({0})", m_udpServer.Scene.Name),
138 ThreadPriority.Normal,
139 false,
140 true,
141 null,
142 int.MaxValue);
143 }
144 }
145
146 public void Stop()
147 {
148 lock (this)
149 {
150 try
151 {
152 if (!IsRunning)
153 return;
154
155 IsRunning = false;
156
157 int requestsLeft = m_requestQueue.Count;
158
159 if (requestsLeft <= 0)
160 {
161 m_cancelSource.Cancel();
162 }
163 else
164 {
165 m_log.InfoFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Waiting to write {0} events after stop.", requestsLeft);
166
167 while (requestsLeft > 0)
168 {
169 if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
170 {
171 // After timeout no events have been written
172 if (requestsLeft == m_requestQueue.Count)
173 {
174 m_log.WarnFormat(
175 "[INCOMING PACKET ASYNC HANDLING ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests",
176 RequestProcessTimeoutOnStop, requestsLeft);
177
178 break;
179 }
180 }
181
182 requestsLeft = m_requestQueue.Count;
183 }
184 }
185 }
186 finally
187 {
188 m_cancelSource.Dispose();
189 StatsManager.DeregisterStat(m_requestsWaitingStat);
190 m_requestsWaitingStat = null;
191 m_requestQueue = null;
192 }
193 }
194 }
195
196 public bool QueueRequest(string name, WaitCallback req, object o)
197 {
198 if (LogLevel >= 1)
199 m_log.DebugFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Queued job {0}", name);
200
201 if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
202 {
203 // m_log.DebugFormat(
204 // "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}",
205 // categories, client.AgentID, m_udpServer.Scene.Name);
206
207 m_requestQueue.Add(new Job(name, req, o));
208
209 if (!m_warnOverMaxQueue)
210 m_warnOverMaxQueue = true;
211
212 return true;
213 }
214 else
215 {
216 if (m_warnOverMaxQueue)
217 {
218 // m_log.WarnFormat(
219 // "[JOB ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}",
220 // client.AgentID, m_udpServer.Scene.Name);
221
222 m_log.WarnFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Request queue at maximum capacity, not recording job");
223
224 m_warnOverMaxQueue = false;
225 }
226
227 return false;
228 }
229 }
230
231 private void ProcessRequests()
232 {
233 try
234 {
235 while (IsRunning || m_requestQueue.Count > 0)
236 {
237 m_currentJob = m_requestQueue.Take(m_cancelSource.Token);
238
239 // QueueEmpty callback = req.Client.OnQueueEmpty;
240 //
241 // if (callback != null)
242 // {
243 // try
244 // {
245 // callback(req.Categories);
246 // }
247 // catch (Exception e)
248 // {
249 // m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e);
250 // }
251 // }
252
253 if (LogLevel >= 1)
254 m_log.DebugFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Processing job {0}", m_currentJob.Name);
255
256 try
257 {
258 m_currentJob.Callback.Invoke(m_currentJob.O);
259 }
260 catch (Exception e)
261 {
262 m_log.Error(
263 string.Format(
264 "[INCOMING PACKET ASYNC HANDLING ENGINE]: Job {0} failed, continuing. Exception ", m_currentJob.Name), e);
265 }
266
267 if (LogLevel >= 1)
268 m_log.DebugFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Processed job {0}", m_currentJob.Name);
269
270 m_currentJob = null;
271 }
272 }
273 catch (OperationCanceledException)
274 {
275 }
276
277 m_finishedProcessingAfterStop.Set();
278 }
279
280 // private void HandleControlCommand(string module, string[] args)
281 // {
282 // // if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
283 // // return;
284 //
285 // if (args.Length < 3)
286 // {
287 // MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status|loglevel>");
288 // return;
289 // }
290 //
291 // string subCommand = args[2];
292 //
293 // if (subCommand == "stop")
294 // {
295 // Stop();
296 // MainConsole.Instance.OutputFormat("Stopped job engine.");
297 // }
298 // else if (subCommand == "start")
299 // {
300 // Start();
301 // MainConsole.Instance.OutputFormat("Started job engine.");
302 // }
303 // else if (subCommand == "status")
304 // {
305 // MainConsole.Instance.OutputFormat("Job engine running: {0}", IsRunning);
306 // MainConsole.Instance.OutputFormat("Current job {0}", m_currentJob != null ? m_currentJob.Name : "none");
307 // MainConsole.Instance.OutputFormat(
308 // "Jobs waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a");
309 // MainConsole.Instance.OutputFormat("Log Level: {0}", LogLevel);
310 // }
311 //
312 // else if (subCommand == "loglevel")
313 // {
314 // // int logLevel;
315 // int logLevel = int.Parse(args[3]);
316 // // if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel))
317 // // {
318 // LogLevel = logLevel;
319 // MainConsole.Instance.OutputFormat("Set log level to {0}", LogLevel);
320 // // }
321 // }
322 // else
323 // {
324 // MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand);
325 // }
326 // }
327 }
328}