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author | Justin Clark-Casey (justincc) | 2014-07-04 23:48:37 +0100 |
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committer | Justin Clark-Casey | 2014-08-02 00:52:12 +0100 |
commit | 12ce20a203f1c47de41421475aa1264a27a6ee09 (patch) | |
tree | b747244155aff8e07ffc06db4f71f04527010af0 /OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |
parent | When uploading mesh objects with textures also create inventory items for upl... (diff) | |
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minor: put standard 'category' in brackets at front of log messages from previous commit 3d70db4a
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 1d7938b..238aff4 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -560,7 +560,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
560 | if (m_Scene.InventoryService.AddFolder(textureUploadFolder)) | 560 | if (m_Scene.InventoryService.AddFolder(textureUploadFolder)) |
561 | { | 561 | { |
562 | foldersToUpdate.Add(textureUploadFolder); | 562 | foldersToUpdate.Add(textureUploadFolder); |
563 | m_log.DebugFormat("Created new folder '{0}' ({1}) for textures uploaded with mesh object {2}", textureUploadFolder.Name, textureUploadFolder.ID, assetName); | 563 | |
564 | m_log.DebugFormat( | ||
565 | "[BUNCH OF CAPS]: Created new folder '{0}' ({1}) for textures uploaded with mesh object {2}", | ||
566 | textureUploadFolder.Name, textureUploadFolder.ID, assetName); | ||
564 | } | 567 | } |
565 | else | 568 | else |
566 | { | 569 | { |
@@ -599,7 +602,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
599 | textureItem.CreationDate = Util.UnixTimeSinceEpoch(); | 602 | textureItem.CreationDate = Util.UnixTimeSinceEpoch(); |
600 | m_Scene.InventoryService.AddItem(textureItem); | 603 | m_Scene.InventoryService.AddItem(textureItem); |
601 | itemsToUpdate.Add(textureItem); | 604 | itemsToUpdate.Add(textureItem); |
602 | m_log.DebugFormat("Created new inventory item '{0}' ({1}) for texture uploaded with mesh object {2}", textureItem.Name, textureItem.ID, assetName); | 605 | |
606 | m_log.DebugFormat( | ||
607 | "[BUNCH OF CAPS]: Created new inventory item '{0}' ({1}) for texture uploaded with mesh object {2}", | ||
608 | textureItem.Name, textureItem.ID, assetName); | ||
603 | } | 609 | } |
604 | } | 610 | } |
605 | 611 | ||