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authorJohn Hurliman2009-10-21 13:47:16 -0700
committerJohn Hurliman2009-10-21 13:47:16 -0700
commit7ee422a344ff22cf988aea2355628d2dee831983 (patch)
treeb0ee8d6004b501f940ecfcc2d00a52a74cabfa25 /OpenSim/Region/ClientStack/IClientNetworkServer.cs
parent* Replaced the UnackedPacketCollection with a lockless implementation. The ti... (diff)
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* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene can take several seconds, and was blocking up packet handling in the meantime
* Clamp retransmission timeout values between three and 10 seconds * Log outgoing time for a packet right after it is sent instead of well before * Loop through the entire UnackedPacketCollection when looking for expired packets
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