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authorAdam Frisby2008-05-02 18:18:43 +0000
committerAdam Frisby2008-05-02 18:18:43 +0000
commit4dc75e4b76e802d06faef5aa14beeced62eadcb5 (patch)
treebb2cce5efd3bc8dd5dc04e6ff6a6519e7a9e5a23 /OpenSim/Region/ClientStack/IClientNetworkServer.cs
parent* Commit 3/3 - Please test this revision. (diff)
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* More clientstack abstractions - We now only have a single constructor call to UDPServer. Going to reduce this with an abstracted constructor in a bit.
Diffstat (limited to 'OpenSim/Region/ClientStack/IClientNetworkServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/IClientNetworkServer.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/IClientNetworkServer.cs b/OpenSim/Region/ClientStack/IClientNetworkServer.cs
index f15404c..4f6f638 100644
--- a/OpenSim/Region/ClientStack/IClientNetworkServer.cs
+++ b/OpenSim/Region/ClientStack/IClientNetworkServer.cs
@@ -1,5 +1,6 @@
1using System.Net.Sockets; 1using System.Net.Sockets;
2using OpenSim.Framework; 2using OpenSim.Framework;
3using OpenSim.Region.Environment.Scenes;
3 4
4namespace OpenSim.Region.ClientStack 5namespace OpenSim.Region.ClientStack
5{ 6{
@@ -7,5 +8,9 @@ namespace OpenSim.Region.ClientStack
7 { 8 {
8 Socket Server { get; } 9 Socket Server { get; }
9 bool HandlesRegion(Location x); 10 bool HandlesRegion(Location x);
11 void AddScene(Scene x);
12
13 void Start();
14 void Stop();
10 } 15 }
11} \ No newline at end of file 16} \ No newline at end of file