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author | Adam Frisby | 2008-05-02 18:18:43 +0000 |
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committer | Adam Frisby | 2008-05-02 18:18:43 +0000 |
commit | 4dc75e4b76e802d06faef5aa14beeced62eadcb5 (patch) | |
tree | bb2cce5efd3bc8dd5dc04e6ff6a6519e7a9e5a23 /OpenSim/Region/ClientStack/IClientNetworkServer.cs | |
parent | * Commit 3/3 - Please test this revision. (diff) | |
download | opensim-SC_OLD-4dc75e4b76e802d06faef5aa14beeced62eadcb5.zip opensim-SC_OLD-4dc75e4b76e802d06faef5aa14beeced62eadcb5.tar.gz opensim-SC_OLD-4dc75e4b76e802d06faef5aa14beeced62eadcb5.tar.bz2 opensim-SC_OLD-4dc75e4b76e802d06faef5aa14beeced62eadcb5.tar.xz |
* More clientstack abstractions - We now only have a single constructor call to UDPServer. Going to reduce this with an abstracted constructor in a bit.
Diffstat (limited to 'OpenSim/Region/ClientStack/IClientNetworkServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/IClientNetworkServer.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/IClientNetworkServer.cs b/OpenSim/Region/ClientStack/IClientNetworkServer.cs index f15404c..4f6f638 100644 --- a/OpenSim/Region/ClientStack/IClientNetworkServer.cs +++ b/OpenSim/Region/ClientStack/IClientNetworkServer.cs | |||
@@ -1,5 +1,6 @@ | |||
1 | using System.Net.Sockets; | 1 | using System.Net.Sockets; |
2 | using OpenSim.Framework; | 2 | using OpenSim.Framework; |
3 | using OpenSim.Region.Environment.Scenes; | ||
3 | 4 | ||
4 | namespace OpenSim.Region.ClientStack | 5 | namespace OpenSim.Region.ClientStack |
5 | { | 6 | { |
@@ -7,5 +8,9 @@ namespace OpenSim.Region.ClientStack | |||
7 | { | 8 | { |
8 | Socket Server { get; } | 9 | Socket Server { get; } |
9 | bool HandlesRegion(Location x); | 10 | bool HandlesRegion(Location x); |
11 | void AddScene(Scene x); | ||
12 | |||
13 | void Start(); | ||
14 | void Stop(); | ||
10 | } | 15 | } |
11 | } \ No newline at end of file | 16 | } \ No newline at end of file |