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author | Mike Mazur | 2008-08-08 05:57:14 +0000 |
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committer | Mike Mazur | 2008-08-08 05:57:14 +0000 |
commit | 1040f3f454a6f469dcd74f19c45ea67d0584ade1 (patch) | |
tree | 36076b1a16ae66f3451666856e3f52f875e7d8a8 /OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs | |
parent | Committing first draft of the universal cache. This is by no means (diff) | |
download | opensim-SC_OLD-1040f3f454a6f469dcd74f19c45ea67d0584ade1.zip opensim-SC_OLD-1040f3f454a6f469dcd74f19c45ea67d0584ade1.tar.gz opensim-SC_OLD-1040f3f454a6f469dcd74f19c45ea67d0584ade1.tar.bz2 opensim-SC_OLD-1040f3f454a6f469dcd74f19c45ea67d0584ade1.tar.xz |
Remove FunSL client stack as it's under development and often won't compile.
This effectively undoes commits 5771 and 5769 as well as parts of the
formatting cleanup commits 5774 and 5775.
Diffstat (limited to 'OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs | 150 |
1 files changed, 0 insertions, 150 deletions
diff --git a/OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs deleted file mode 100644 index 08b722c..0000000 --- a/OpenSim/Region/ClientStack/FunSLUDP/LLPacketServer.cs +++ /dev/null | |||
@@ -1,150 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Net; | ||
29 | using System.Net.Sockets; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Communications.Cache; | ||
34 | using OpenSim.Region.ClientStack.FunSLUDP; | ||
35 | |||
36 | namespace OpenSim.Region.ClientStack.FunSLUDP | ||
37 | { | ||
38 | public class LLPacketServer | ||
39 | { | ||
40 | //private static readonly log4net.ILog m_log | ||
41 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
42 | |||
43 | private readonly LLClientStackNetworkHandler m_networkHandler; | ||
44 | private IScene m_scene; | ||
45 | |||
46 | //private readonly ClientManager m_clientManager = new ClientManager(); | ||
47 | //public ClientManager ClientManager | ||
48 | //{ | ||
49 | // get { return m_clientManager; } | ||
50 | //} | ||
51 | |||
52 | public LLPacketServer(LLClientStackNetworkHandler networkHandler) | ||
53 | { | ||
54 | m_networkHandler = networkHandler; | ||
55 | m_networkHandler.RegisterPacketServer(this); | ||
56 | } | ||
57 | |||
58 | public IScene LocalScene | ||
59 | { | ||
60 | set { m_scene = value; } | ||
61 | } | ||
62 | |||
63 | /// <summary> | ||
64 | /// | ||
65 | /// </summary> | ||
66 | /// <param name="circuitCode"></param> | ||
67 | /// <param name="packet"></param> | ||
68 | public virtual void InPacket(uint circuitCode, Packet packet) | ||
69 | { | ||
70 | m_scene.ClientManager.InPacket(circuitCode, packet); | ||
71 | } | ||
72 | |||
73 | protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, | ||
74 | ClientManager clientManager, IScene scene, AssetCache assetCache, | ||
75 | LLPacketServer packServer, AgentCircuitManager authenSessions, | ||
76 | LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP) | ||
77 | { | ||
78 | return | ||
79 | new LLClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP); | ||
80 | } | ||
81 | |||
82 | public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, | ||
83 | AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP) | ||
84 | { | ||
85 | IClientAPI newuser; | ||
86 | |||
87 | if (m_scene.ClientManager.TryGetClient(useCircuit.CircuitCode.Code, out newuser)) | ||
88 | { | ||
89 | return false; | ||
90 | } | ||
91 | else | ||
92 | { | ||
93 | newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this, | ||
94 | authenticateSessionsClass, useCircuit.CircuitCode.ID, | ||
95 | useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP); | ||
96 | |||
97 | m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser); | ||
98 | |||
99 | newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler; | ||
100 | newuser.OnLogout += LogoutHandler; | ||
101 | newuser.OnConnectionClosed += CloseClient; | ||
102 | |||
103 | return true; | ||
104 | } | ||
105 | } | ||
106 | |||
107 | public void LogoutHandler(IClientAPI client) | ||
108 | { | ||
109 | client.SendLogoutPacket(); | ||
110 | |||
111 | CloseClient(client); | ||
112 | } | ||
113 | |||
114 | /// <summary> | ||
115 | /// | ||
116 | /// </summary> | ||
117 | /// <param name="buffer"></param> | ||
118 | /// <param name="size"></param> | ||
119 | /// <param name="flags"></param> | ||
120 | /// <param name="circuitcode"></param> | ||
121 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) | ||
122 | { | ||
123 | m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode); | ||
124 | } | ||
125 | |||
126 | /// <summary> | ||
127 | /// | ||
128 | /// </summary> | ||
129 | /// <param name="circuitcode"></param> | ||
130 | public virtual void CloseCircuit(uint circuitcode) | ||
131 | { | ||
132 | m_networkHandler.RemoveClientCircuit(circuitcode); | ||
133 | |||
134 | //m_scene.ClientManager.CloseAllAgents(circuitcode); | ||
135 | } | ||
136 | |||
137 | /// <summary> | ||
138 | /// Completely close down the given client. | ||
139 | /// </summary> | ||
140 | /// <param name="client"></param> | ||
141 | public virtual void CloseClient(IClientAPI client) | ||
142 | { | ||
143 | //m_log.Info("PacketServer:CloseClient()"); | ||
144 | |||
145 | CloseCircuit(client.CircuitCode); | ||
146 | m_scene.ClientManager.Remove(client.CircuitCode); | ||
147 | client.Close(false); | ||
148 | } | ||
149 | } | ||
150 | } | ||